BRADYGAMES
OFFICIAL STRATEGY GUIDE a RAT
Prototype 2 056 Brady
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INTRODUCTION. .......
JAMES HELLER, THE SECOND PROTOTYPE. .......... Д
THE OPPOSITION
MAIN MISSIONS
YELLOW ZONE
М1: MEET YOUR MAKER............. 38
М2: RESURRECTION . аз Vene x 41
МЗ: THE STRONG SURVIVE. ........... 43
М4: OPERATION FLYTRAP ............ 46
MS:;BRAIN DRAIN. 5.25... асъ 50
M6: PROJECT LONG SHADOW. ......... 53
МТА: THE CAB BATE 56
M13A: A STRANGER AMONG Us. 84
M14A: А NEST OF VIPERS ggg. 89
MISB: THE WHITE EIGHT: уда... eR ordi 93
М14В: TAKING THE CASTLE ........... 95
M19: BURNED FROM MEMORY ........ 112
M20: LAST RESORT e 115
M21A: FLY IN THE OINTMENT ......... 118
M21B: DIVINE INTERVENTION ......... 121
COLLECTIBLES
BLACKNET
ORION'S BELE LR T ARS E a urn 143
BLAGK TULIP ЫЫ aid vont 2 145
CLEAN SWEEPS A таа и а Puig 147
MANTICOBE: RA mS а 149
KEYHOLE a ata а 151
JACK-OF-ALL-TRADES. ............ 153
FFICIAL STRATEGY GUIDE
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M7B: FEEDING Me. 59 —
MOD: SMA... 63 =
M9: THE MAD SCIENTIST ............ 66
M10: ORION PHASE TWO............. 71 2;
M11: NATURAL SELECTION ........... 74 =
M12: THE AIRBRIDGE/
ENEMIES AND ALLIES ........... 77
М15В: AMAZEOFBLOOD............ 97
Mies: ALPHA WOLF a . 101
M17: FALL FROM GRACE.
104
M18: THE DESCENT/PREDATOR AND PREY . . . 107
M22A: OPERATION FIREHAWK......... 23.
M22B: LOST IN THE SYSTEM ........ hd25 ^
M23: A LABOUR OF LOVE ...........128
M24: MURDER YOUR MAKER ........ E
RED GLACIER. .......... 15
VIVID FUTURE n cog 157
SPOTTED C MMM. E
LONG Hon ꝶ .... VB 162
STUN CIRGUIT . л. ahs в аи a e 164
CLOCKWORK:.......5. ss ee 165
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| М E B
TEIL 1
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The world of Prototype 2 is a grim one, with
secret government experiments and viral
outbreaks exposing the world to genetically
altered and manufactured horrors.
в“ їп the first Prototype, one such
A 68's experiment, a virus known as Blacklight, was
A PO © responsible for an outbreak that devastated
AS New York City. A scientist named Alex Mercer
was at the center of the outbreak, and the
events of Prototype chronicled his story, and
the near total destruction of NYC.
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in Prototype 2, some years after the events
of the first game, New York City has been
renamed New York Zero, or NYZ, and a new
wave of the Blacklight virus has divided the
city into three different zones: Green, Yellow,
and Red.
Blackwatch, a special military unit dedicated
to battling biological warfare, is responsible
for containing the outbreak, while Gentek, a
gn corporation focused on genetic engineering,
, а continues their experiments with the virus.
2 / As they did in the first game, these two
mS organizations work in tandem to insure that
|. NYZ stays a dangerous place.
This time, the story is told from the
perspective of a soldier named James Heller.
Much like many of NYZ's inhabitants, he has
become infected with the Blacklight virus.
Unlike the other Blacklight victims that fill
the city, Heller now has the means to seek
revenge.
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Along with Heller, Alex Mercer is still
out there, somewhere in the infected ruins
of NYZ, and the tale of Blacklight, Gentek,
Blackwatch, and the Infected is
not yet finished...
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James Heller begins the game as a bereaved soldier, after his wife and
daughter are lost to the Infected attacks in NYZ. No longer caring for his —
own Ше, he requests deployment to the most dangerous area of NYZ. Initially _
denied, he is eventually recruited by a Blackwatch kill team and sent into ne
Red Zone. =
His encounter there begins a new chapter in the story of the Blacklight
Virus, as Heller is infected and transformed, granting him superhuman
powers and a new mission.
This chapter provides details on all of the Traits, Powers, Mutations, Skills,
Abilities, and Evolutions that Heller can acquire.
"
For Prototype veterans, you will be pleased to discover that Heller can be
customized to a much greater degree than Alex Mercer. Throughout the
course of the game, there are numerous optional challenges and events you
can tackle to increase Heller's power, allowing you to customize Heller's
mutations to your personal taste.
We examine each of the possible upgrades to help you decide how best to
modify and alter Heller's DNA. Enjoy!
СЕ.
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UPGRADING HELLER
Power, Skill, and Ability upgrades are unlocked by completing specific main story missions. Once unlocked, special Infected and
Blackwatch marked with the upgrade symbol appear in the world for you to consume.
If you fail to consume an upgrade Infected or Blackwatch due to it dying or you traveling out of range,
don't worry, new ones with the upgrade always appear again. You can't permanently miss an upgrade!
CONSUME, REGENERATION
ACQUISITION —» MISSION 2
Consumption is a powerful ability granted by the Blacklight infection. Heller is capable of literally consuming any organic matter—
be it Blackwatch soldiers or Infected monsters.
Consuming humans grants you the ability to assume their forms as a disguise, vital for E Blackwatch bases and avoiding
detection around the city. —
It is possible to consume humans overtly or covertly. If done
stealthily, you can infiltrate Blackwatch bases without raising
an Alert. This is also useful throughout the story if you want
to complete parts of certain missions without unnecessary
fighting.
Basic humans and weak Infected can be consumed simply by
grabbing them, but tougher enemies must be beaten down until
they are staggered. Once they are weak enough, you can then
grab and consume them.
Heller's infection also grants him the ability to regenerate from even the worst wounds.
Once you unlock the Regeneration Evolutionary ability later in the game, Heller regenerates health when outside of combat. vou
can upgrade Regeneration as you gain Evolution levels, improving its effectiveness and eventually allowing you to regenerate even :
while in combat.
HUNTING, DISGUISE
ACQUISITION — MISSION 3
Viral “sonar” as Heller so aptly describes it during Mission 3: The Strong Survive, is exactly what it sounds like—the ability to
send out pings that let you track down a specific person via triangulation.
Hunting is most useful when you need to locate a specific person during a story mission, or when ELT have to hunt down a
Blackwatch trooper, Gentek scientist, or even a civillian during
a Blacknet mission.
While active, pressing the Hunt button sends out a visual ping
of screen-covering red light. It then returns from the target as a
white circle centered wherever the target is located.
It is easier to see where the center of the circle is returning
from if you are high up off the ground. Find a nearby rooftop
and use Hunt to more easily discern the location of your prey.
Once you are in range of your target, they are highlighted by the
use of Hunt. This causes their entire body to glow, making them
easy to pick out of a crowd.
After consuming a human, Heller instantly assumes their form,
and from that point on he can then assume that new form
at any time by pressing the Disguise button. This lets him
switch back and forth between his normal appearance and the
disguise (clothing included!).
Blackwatch disguises are vital for stealthy infiltration, and any
disguise is useful to escape a Blackwatch Alert. If you switch
while out of sight of your pursuers, the pursuit is quickly lost.
Note that switching while you are in sight of foes after you
have riled up Blackwatch doesn't do you any good. You have to
switch while you are out of line of sight.
STEALTH AND THE SUSPICION METER
Blackwatch soldiers don't automatically attack you while you're roaming the city—unless you attract their attention.
To represent their interest in Heller's actions, you have a Suspicion meter that gradually fills if you perform unusual actions for a
civilian or Blackwatch soldier, and drains when you get out of sight or stop attracting their attention.
Filling the Suspicion meter completely, taking any aggressive actions, or revealing your Blacklight infection via an overt display of
mutation causes you to enter an Alert state, and nearby soldiers attack you immediately.
If you stay in an Alert state for an extended period of time, a Strike Team is called in to attack you. Strike Teams pursue you
relentlessly, unlike normal Alert states which can be evaded by simply fleeing the scene.
Some actions that can trigger an Alert or raise suspicion include:
> Attacking any Blackwatch trooper or base is an instant Alert.
> Activating any Mutation in plain view of a soldier, or walking into view with a Power active causes an alert. This includes
Claws or other weapon forms, consuming a human or Infected, or performing superhuman feats like picking up a car.
> Standing in range of a Viral Detector rapidly increases suspicion.
> Running on walls and gliding can raise suspicion, as does landing hard from a high fall, though they are unlikely to
trigger an instant Alert unless you fly directly over a Blackwatch base in Heller form.
> Bumping into soldiers raises suspicion, and attracts some attention for a few seconds as nearhy soldiers watch you.
Naturally, suspicious actions only raise the meter if you are actually under active observation.
You can tell this at a glance. The
Suspicion Meter is black if you are
unobserved, illuminated yellow if | d je
you can be seen by Blackwatch i : "EM EAM E,
troops, and fills with yellow as p STRI 34 Te A
you perform suspicious actions. | gi
If it fills completely, it turns red
and you come under attack. To
break an Alert, flee the scene,
and when the onscreen prompt
("Switch!") appears, you can
change forms to kill the Alert
immediately.
After switching, your previous
form is still "hot", represented by
a draining red meter.
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VIRAL DETECTORS
Viral Detectors are special devices located in Blackwatch bases designed to sense the presence of the Blacklight virus.
This makes them the one thing that can penetrate your disguise if you aren't taking any overt aggressive actions.
| While you are standing near a detector, the suspicion meter rises continuously. Get out of range before you are detected if you are trying to be stealthy. | A
POWERS
Powers are Heller's personal weaponry, ranging from swift and lethal Claws to ponderous, crushing Hammerfists.
Each Power has strengths and weaknesses in different situations, but as you are allowed to switch instantly in combat (and pause
combat while doing so), you can always use the best tool for the job.
Powers are unlocked during specific story missions, so the only way to acquire them all is to progress through the main storyline.
cLAws Tap for Quick attacks.
Hold for Claw Pounce. Claw Range increased by 25% Claw Pounce range increased. 25% damage boost
Fortified enemies can be
immobilized
Tap for Quick attacks.
Hold for Black Hole.
Black Hole attack grabs
larger objects
TENDRILS 25% damage boost
Tornado attack has one
Tap for Quick attacks.
SECUS more spin
Hold for Tornado. Blade Range is increased by 15%
25% damage boost
Tap for Quick attacks.
Hold for Ground Spike.
Hammerfist damage radius
increased.
Range and size of Ground
Spikes increased
HAMMERFIST 25% damage boost
WHIPFIST Lap for Quick attacks.
Hold for Longshot. Whipfist range increased Longshot range increased 25% damage boost
танз
ACQUISITION —• MISSION 4
UPGRADES UNLOCK AFTER —* MISSION 4, 11, 17
Your earliest Power, Claws are your basic melee attack for most of the game.
They are fast, deal good damage, and have a leaping attack that gives you excellent mobility, either for offense or escape.
The Claws basic attack is lethal against weak Blackwatch
soldiers or Infected, but it requires quite a few hits against
Orion Supersoldiers, Brawlers, or Evolved. The Claws are not an
ideal weapon against heavy armor.
Tap Attack for rapid Claw slashes.
Hold Attack for a Claw Pounce attack. This attack has a
very long leap distance, and can be used to target enemies on
the ground or in the air, and used while jumping to propel you
towards a targeted enemy.
¿2 TENDRILS
ACQUISITION —e MISSION 6
UPGRADES UNLOCK AFTER —e MISSION 6, 11, 17
Tendrils are the second unlocked Power, and they are a very useful and versatile weapon.
Unlike Claws, Tendrils are of average speed at best, but they have a slightly longer reach in melee range, and have a longer range
power attack.
The real power of Tendrils is what they do when they hit an enemy. Strands of genetic goo (yum!) attach to the target and the
surrounding environment, pinning your hapless victim in place.
At the beginning, they can only pin smaller enemies, but when
upgraded once, they can lock down large Brawlers, Super
Soldiers, or even vehicles!
Against the tougher melee enemies, this makes Tendrils a very
powerful weapon, as they allow you to freeze these formidible foes
in place and score some free damage. In the case of the Brawlers
specifically, you can actually pin them down and slice off a limb
while they are frozen, reducing their offensive power considerably.
Tap Attack for a Tendril grab. Anything struck by your
Tendrils is wrapped in a mass of biological strands. This attack instantly kills weaker enemies, and stronger foes are tied down,
frozen in place temporarily.
Hold Attack for a Black Hole attack. This is a longer range Tendril strike, and when it impacts, biological strands grab anything
nearby in the environment and pull it onto your target with crushing force.
In mid-air, holding Attack triggers the same Black Hole attack, so you can use it to strike helicopters, or to hit ground vehicles
from above.
This attack happily grabs other nearby enemies, cars, debris, explosive containers; you name it, pulling it all in with
crushing force.
The Black Hole attack is ideal for doing a good chunk of damage to a stronger target, while at the same time killing weaker nearby
enemies by pulling them into the center mass and gibbing them instantly.
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—
SPEND TIME EXPERIMENTING WITH TENDRILS. ONCE YOU GET A FEEL FOR HOW THEY CAN LOCK TOUGH ENEMIES IN PLACE, THEY SIGNIFICANTLY
INCREASE YOUR POWER IN COMBAT, WHILE REDUCING THE THREAT OF MASSED WEAKER ENEMIES OR SINGLE STRONGER ONES.
BLADE
ACQUISITION MISSION 13B
UPGRADES UNLOCK AFTER MISSION 13B, 17, 20
An iconic weapon of Alex Mercer in the first Prototype, the Blade returns, and it is a powerful weapon indeed.
| JAMES HELLER |
An upgrade in raw power from the Claws, the Blade is ideal for clearing out weak enemies and slicing larger ones to pieces.
It is even strong enough to deal respectable damage to armored vehicles.
The Blade trades speed and agility for power and reach, but in most situations, it can be safely used instead of the Claws. It is
especially effective at slicing up the Brawlers and Orion Supersoldiers encountered from the mid-game on (conveniently, also the
same point at which you acquire the Blade).
Tap Attack for cleaving slash attacks.
Hold Attack for a Tornado spinning attack. Tornado
sends you spinning forwards, slicing
apart all nearby foes and dealing solid
damage to any single enemy in front
of you.
In midair, holding Attack causes an Air
Slice, similar to the Claw Pounce. You
can use this to home in on a locked
target, either in mid-air or on
the ground.
If you simply tap Attack,
you perform a weaker,
but faster, flying
slice.
(2 HAMMERFIST
ACQUISITION —* MISSION 14А
UPGRADES UNLOCK AFTER —e MISSION 14A, 17, 20
The Hammerfist is a ponderous and powerful weapon, capable of dealing crushing blows that cause
rippling shockwaves, damaging any foes nearby.
The Hammerfist trades off speed heavily for this power however, so while it is great for dispatching
large groups of weak foes using power attacks, or for smashing
slow moving armor, it's the wrong weapon to use against tough,
agile enemies.
Its power attacks are really power attacks though, they excel at
dealing area of effect damage in one huge burst.
Tap Attack for a slow multi-hit ground slam. This attack is
excellent for smashing armored vehicles to bits.
Hold Attack for a Ground Spike attack. This causes a blast
of spines to erupt from the ground in a large cone in front of
Heller. This attack is ideal for clearing out weak enemies nearby.
Holding Attack in mid-air performs the same Ground Spike, by first slamming into the ground with crushing force. This attack is
great both for clearing groups and for coming down atop armored vehicles.
Tapping Attack in midair performs an elbow drop that impacts with crushing force, strong enough to smash weaker Infected.
C^; WHIPFIST
ACQUISITION —* MISSION 20
UPGRADES UNLOCK AFTER —* MISSION 20
The final Power that Heller acquires, the Whipfist is a specialized weapon, a long range tool that can perform sweeping attacks, or
focused long-range strikes.
The Whipfist is notably useful for giving you an easy and reliable weapon to use against helicopters. Until you earn this, there
are other ways to take them down quickly, but they rely on the presence of Blackwatch weaponry, thrown items, or reaching the
helicopter directly to weaponize or hijack it. а ---
>>> The Whipfist has one other unique and very useful property While
active, Heller can use the Whipfist to automatically extend his grabs.
This means you can grab targets from a distance to consume or
| create bio-bombs with.
ATTACKS
Tap Attack for a wide sweeping strike. This long range, side to side sweep instantly kills weak enemies, but it is not a great
attack against single strong enemies.
Hold Attack for a Long Shot, this projects the Whipfist out in a straight line, dealing a single high powered strike to any
single target.
The Long Shot, in the air or on the ground, is perfect for taking out helicopters, and also works fairly well for dealing damage to
tough enemies at a safe distance.
MUTATIONS
Mutations are special upgrades acquired by completing side missions—Collectibles and Blacknet missions both award a variety
of Mutation types. Completing a mission that awards a Mutation allows you to pick any one Mutation in that category.
RADNET MISSIONS
7 p >» >J Radnet missions are unique in that they have their own specific set of Mutations, unlocked only via Radnet missions, and there are five of them in total.
" Note that some Mutations are restricted to the Green or Red Zones—you must complete a side mission in those Zones to pick
- that specific Mutation.
Mutations provide small benefits to abilities that you can use in
many situations, and larger boosts to more specific abilities.
Picking the Mutations that affect the abilities you use most
often and that affect the widest range of abilities is a sound
strategy.
If you find yourself having trouble in any of the main story
missions, taking a break to tackle side objectives and increase ES
in Evolutionary level, as well as earn Mutations, can ease the ~~
difficulty considerably.
S£ OFFENSIVE
Offensive Mutations boost Heller's damaging capabilities. We recommend picking up Melee Expert, Strike Force, Darwinism, and
Revenge Boost as soon as possible to boost your Power attacks against all types of enemies. :
Grab the тоге specialized bonuses once you figure out what sort of attacks you prefer using.
DEATH FROM ABOVE Increase aerial attack damage by 10%
mes
` M MELEE EXPERT Increase melee attack damage by 10%
ROCKET ARM
Improve your throwing damage and speed by 10%
-7
DEVASTATINGLY BEAUTIFUL Widen Ше range of your Devastator by 25% Red or Green Zones
STRIKE FORCE Deliver 10% stronger melee attacks to all enemies Any
E А GOOD LITTLE SOLDIER Deal 10% more damage when you operate military weapons and vehicles Red Zone
Ва
5 de HELLER'S ANGELS
А Give a 50% damage boost to your Brawler Pack
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Red Zone uA
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^ DARWINISM Inflict 10% more damage on all your military enemies Any
b REVENGE BOOST Pummel Infected enemies with 10% more force Any
DEFENSIVE
Defensive mutations boost Heller's durability. Hard Boiled, Bulletproof, and Healthy Appetite are particularly notable; pick them up
first before grabbing the Shield and dodge upgrades.
BULLETPROOF Deflect all bullets from small firearms Green or Red Zone
Decrease damage taken from enemies by 25%
| SHIELDS UP 50% more time to block incoming attacks with Shields
: я A | PERSONAL SPACE 25% more time to trigger special attacks by dodging over enemies
; j| IMPALER 25% more damage from Shield Spikes with a timed block Red Zone
HEALTHY APPETITE Increase your health by 25%
LOCOMOTION
Locomotion upgrades are all very useful for getting around the city more quickly.
It's worth noting that some of the later Cargo Delivery Blacknet missions can be fairly difficult if you don't have Heller's Movement
Evolutions fully upgraded and most or all of the Locomotion mutations.
They aren't absolutely necessary, but they do make the races much easier. If you're having trouble staying ahead of the clock,
invest in some Locomotion upgrades and try again.
25% greater jumping distance
25% longer Air Dash
cob SPEED Increase running top speed by 50%
= =
—
CHEETAH Reach top speed 4x faster than normal
4 ЧЕТ PROPULSION Extend Glide distance by 25% Green or Red Zone
^
EXTRA DASHING Gain one additional Air Dash Red Zone
PREDATOR
Predator upgrades are a set of miscellaneous mutations, less broadly useful than Offensive, Defensive, or Locomotion upgrades,
but still helpful in specific situations.
Pick up Mass-terful Strikes, Protein Boost, and Hungry Boy before grabbing the others, as they are the most broadly useful.
“АБ e.
[^ PROTEIN BOOST 25% more health from Consuming
INCONSPICUOUS Decrease Viral detector suspicion rate by 50%
HUNGRY BOY 25% more Mass from Consuming
JAMES HELLER
—
5 SUBMISSION SPECIALIST М/еаропіге, Hijack, and enter Lairs 75% faster Green or Red Zone
И MASS-TERFUL STRIKES
Gain Mass from using melee attacks
THE BIG BANG Make Bio-Bombs 10% more explosive Red Zone
Devastator and Pack Leader activate 25% faster Red Zone
pes
АЙ SPEEDY RECOVERY
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POWER SPECIALIST
Power Specialist mutations are very specific, focused mutations that boost the effectiveness of Power special attacks.
These can generally be saved for last, as they are small upgrades to your overall effectiveness, though Eventful Horizon is
notable for being a large upgrade on a Power that you're likely to use frequently.
FÎ EVENTFUL HORIZON Green or Red Zone
Give your Tendril's Black Hole attack a 25% longer reach
Leap 10% further with Claw Pounce Green or Red Zone
Whipfist Long Shot range increased by 10% Red Zone
10% more damage with Hammerfist's Ground Spikes Red Zone
Blade Tornado range increased by 10% Green or Red Zone
RADNET
Radnet upgrades are a special set of mutations that grant unique bonuses. In particular, Weightless, Ravenous, and Fast Learner
are especially helpful.
MN HEALTH PACK
-=| SECURITY BLANKET Health regenerates 1% per second while blocking Complete a
Radnet Mission Set
WEIGHTLESS
уч ; ; Complete а
* q^ FAST LEARNER Get 25% extra experience for kills Radnet Mission Set
Complete a
Brawler Pack health increases by 25% Radnet Mission Set
Complete a
Float higher after triggering a second Glide in mid flight Radnet Mission Set
Complete a
Radnet Mission Set
RAVENOUS Enemies require 10% less damage to Consume
SKILLS
Skills are special upgrades to Heller's handling of Blackwatch assets—vehicles and weaponry.
All of these upgrades are useful, and conveniently, just like the upgrades to Heller's Powers, these are acquired by consuming
Blackwatch personnel marked with the © or © ісоп.
These upgrade NPCs appear throughout the world once they are unlocked by completing specific story missions, and they're
always worth pursuing.
The first levels of Armor and Helicopter use must be acquired via specific missions before you can use them at all, while you can
make use of Blackwatch weapons very early in the game.
Generally speaking, Assault Rifles, Light Machine Guns, Grenade Launchers and Rocket Launchers aren't as strong as Heller's
own melee Powers, butthey have the advantage of range.
The Launchers in particular remain useful for most of the game, as they are valuable for taking down helicopters and armor ata
distance. If you really want to keep a Brawler or Supersoldier at arm's length, they are also helpful in that role.
HEAVY WEAPONS
Weaponized APC, Tank, and Helicopter armaments are a different
matter entirely.
Those weapons wreck the house! By all means, tear off TOWs,
Gatling guns, and rocket pods and go to town on any and all
Infected and Blackwatch in the area.
To some degree they can even be stronger than the vehicle itself
in short bursts, as they are limited by ammunition, not a heat/
cooldown meter.
A Gatling gun from a Tank is a terror that can lay waste to entire
packs of Infected or squads of Blackwatch, and TOWs or rocket
pods can easily dispatch Hydra or APC convoys.
[е fun!
Ammo +100%,
Board Armored vehicles Damage +150%
Armor Ammo +30%, Damage +50% | Ammo +50%, Damage +100%
Ammo +100%,
Helicopters Board Helicopters Ammo +35%, Damage +50% Атто +50%, Damage +100% Damage +150%
Rifles Ammo 235%, Damage +20% | Ammo +65%, Damage +35% | Ammo «10075, Damage +50%
Launchers Атто «2596, Damage +20% Атто +50%, Damage +35% Ammo 775%, Damage +50%
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EVOLUTION
Evolution upgrades are earned by acquiring experience points throughout the game. Experience can be earned by completing
missions, consuming targets marked with a €». or (in much smaller amounts) for simply causing havoc and destroying
Blackwatch and Infected enemies.
Each Evolution Level gained allows you to purchase one upgrade to one of the six upgrade lines. Mass and Finishers are restricted
until unlocked in specific storyline missions, but the others can be fully upgraded immediately, even if you ignore the story for
some time.
DARWIN WOULD BE PROUD
You can directly control your evolution, and not all of the upgrades are created equal, so here's some advice if you want to plow right through the story without
getting other upgrades:
e Pick up the Regeneration upgrades immediately, mixing in a few Health upgrades.
e Grab the first level Mass upgrade to prevent interruptions to Devastator and Pack Leader.
* Get the Finisher upgrades when available. They allow you to instantly terminate armor and helicopters.
e Pick up the Movement upgrades later, or, pick them up when you start tackling side missions to aid your travel around the city and do Cargo Delivery
missions.
* The Shapeshifting upgrades are the least important, as you aren't threatened when playing stealthily, and as long as you're careful, you don't need these
| Upgrades to do a full stealth infiltration anywhere in the game |
ESSE MOVEMENT
HEALTH Health +25% Health +50% Health +75% Health +125%
REGENERATION
SHAPESHIFTING Suspicion rate drops Viral Detector sensitivity Strike team arrival speed Enemy vision cones reduced
50% faster down 50% down 50% by 25%
Destroy armored Destroy helicopters
FINISHERS vehicles instantly instantly
Sprint +10%,
Jump +50%
Sprint +30%, Jump +100%,
Air Dash +50%
Sprint +50%, Jump +200%,
+1 Air Dash
Sprint +100%, Jump +300%,
Air Dash +100%
Regenerate to 50%
outside combat
Regenerate to 100%
outside combat
Health slowly regenerates
to 100% in combat
Health from Consume +30%
®
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Devastator or Pack
Leader cannot
be interrupted by
enemy attacks
Mass Bar increased by
1 (one more Brawler)
Mass Bar increased by 1 (two
more Brawlers)
Mass from Consuming +30%
э
8
Abilities are special actions that can be performed in combat—the Shield enabling block is the most fundamental, while 5
Bio-Bomb is a special offensive tool, and Pack Leader grants you a new use for your Mass Bar.
The Shield upgrades are acquired during the story, but the upgrades for Bio-Bomb and Pack Leader are acquired in the same
manner as other consumable upgrades, from Infected throughout the game once they are unlocked.
Bio-Bomb lets you turn any basic Infected or human into a literal biological explosive. Grab one and tap Attack to infect them,
then throw them at your target and watch the fireworks.
Pack Leader, on the other hand, uses your Mass Bar as an alternative to the Devastator ability. Using it summons your very own
pack of obedient Brawlers to lay waste to your enemies!
DEVASTATOR
>>> Devastator is acquired during the story, as with your other abilities, but it is only upgraded via Evolutionary upgrades, unlike Pack Leader, which has separate
bonuses specifically to improve the Brawlers.
Devastator unleashes a huge explosion of biomass around Heller, dealing increased damage with more investment in the Mass evolutionary line.
It is especially useful for clearing out weak enemies around you, and at higher power levels, can even destroy or heavily damage vehicles or tough
| enemies as well.
Shield spikes
damage enemies
when you block
Enables
Shield block
SHIELD
Splash damage +25%, Splash damage +50%, Splash damage +100%, Splash damage «15095,
BIO-BOMB. Enables Bio-Bomb Impact damage +35% Impact damage +50% Impact damage +75% Impact damage +125%
PACK
LEADER
Pack health +20%,
Pack damage +10%
Pack health 240%,
Pack damage +20%
Pack health +60%,
Pack damage +30%
Pack health +80%,
Pack damage +40%
Enables Pack
Leader
THE OPPOSITION
1 ۵
S MG. OMEN
Heller's foes are an oppressive and secretive branch of the military known as Blackwatch and the mutated Infected horrors
created by the Blacklight virus.
18
es
BLACKWATCH
Conflict with Blackwatch occurs constantly throughout
the main story missions, though how often you battle them
during free roaming is entirely dependent on how you
behave—stay stealthy and you can get around the city easily,
but display your Blacklight powers and expect a fight!
In 1962, the US government authorized the Department
of the Army and the Defense Advanced Research Projects
Agency to found Blackwatch: a combination of specialized
military strike teams and bioweapons research division.
Headquartered at Fort Detrick in Frederick, Maryland,
their entire existence was top-secret. Their mandate
was to research and develop biological weaponry for
use against foreign powers. Their first focus was on
weaponizing a new virus named Blacklight.
In time, their research became so all-consuming that they
founded Gentek—a private, public-facing pharmaceuticals
and bioengineering company. The goal was to expand the
operation without the country discovering the existence of
Blackwatch, which still operated in secret.
By 2008, Blackwatch had grown into a full semi-
paramilitary organization funded entirely by independent
profits leeched from Gentek’s pharmaceutical operations.
Blackwatch was keen to improve America’s control! over
the world’s dwindling resources by releasing the virus
on “undesirable populations” and taking control of
their ruined economies. If Mercer hadn’t released the
virus on New York (during the original Prototype),
Blackwatch would have likely inflicted the virus on an
unsuspecting oil-rich country.
Despite the catastrophic intervention of Alex Mercer
in 2008, Blackwatch was allowed to maintain
control over all Blacklight-related events. Their
activities have so far followed a very specific
pattern: they inflict Blacklight on a population
(or take advantage of an existing outbreak),
observe the results, perform additional
experiments, eventually lose control of the
outbreak, and then attempt to destroy the
population—all in the name of weaponizing
the virus. They've also engaged in a wide
variety of other small-scale experiments.
THE OPPOSITION
19
sic-
—
—
> nes
—
ackwatch's chief resource is its private force of elite foot
Jdiers. Each was chosen not only for his combat skill or
training but also for an inborn belief that individuals must be
"Sacrificed to protect the greater population. Combine that with
а lucrative pay scale and a brutal disciplinary system and you
get a pack of extremely loyal, extremely ruthless killers.
c À
Each soldier is trained in a wide variety of firearms including
\ assault rifles, grenade launchers, and rocket launchers.
| Furthermore, some soldiers are trained to operate military
hardware such as helicopters, tanks, and APCs.
You may also occasionally encounter
= normal military soldiers, though they are
>> essentially identical to Blackwatch troops
No individual basic soldier is a truly
Serious threat to Heller, but masses
of troops armed with rocket
launchers can cause problems
for you even in the late game.
Otherwise, once you
~ acquire the Defensive
Mutation that renders
you immune to small
arms fire, basic soldiers
"are little more than fodder
for you to consume when you
need health.
Oh, and they make convenient
disguises for breaking into
Blackwatch bases...
X ORION SUPERSOLDIERS
During early tests, Blackwatch discovered that the
Blacklight virus could be altered to grant superior
abilities to lab animals. Gentek investigated this
2 in Project D-Code, finally replicating the effect in
= humans via the Blacklight sub-strain DX-1120. The
= result was the “supersoldier” which was, in 2008,
o. f. codenamed the “D-Code.”
E ES їп 2012, Gentek perfected the strain and
NS created two phases of a new supersoldier,
* 51 project codenamed Orion. The Orion Phase
1 has increased size, strength, fortitude,
and speed. They can jump and run up walls
and present a serious danger for Heller. The
Orion Phase 2 remains classified.
The Orion Supersoldiers are very close to Infected
Brawlers in terms of their threat level, but fighting them is
slightly different.
Y
* Instead of dodging their attacks, block them. If you dodge,
= Supersoldiers are quite durable, so unless you are forced to
Е fight them due to a mission objective, you're often better
off simply ignoring them if you are attacked by them when
near a Blackwatch base.
в
Е
Е
© Because they are melee foes, just like Brawlers, И you
Е can attack them from а distance you can reduce their
)- danger considerably. While larger weapons, like Rocket
THE OPPOSITION
21
22
— g
APC/TANK
These heavily armored vehicles are used by Blackwatch as transports and weapons against the Infected.
APCs show up earlier in the game than the more powerful main battle tanks. These vehicles pose a threat to Heller any time you
are fighting on the ground, particularly near Blackwatch bases where they are more likely to be found.
During story or side missions, APCs and Tanks are often used to anchor a Blackwatch assault force, so learning to deal with them
is important.
Both vehicles are vulnerable
to attacks from Tendrils or the
Hammerfist, Launchers (both
grenade and rocket), heavy
thrown objects (cars and the
like), and Blackwatch heavy
weapons (weaponized APCs,
tanks, or helicopters). You can
rip the TOW Rocket Launcher
from the APC, or a Gatling
Gun from the Tank.
Both vehicles can be instantly
destroyed once you learn the
Armor Finisher Evolutionary
upgrade. Once you learn
Armor Handling, you can also
hijack APCs and Tanks for your
own use.
UAVS AND
TURRETS а
Both of these mechanical units E *
are typical Blackwatch base Ё
defenses.
The UAV acts as a detector unit
that can keep Heller in an Alert
state by spotting him, though аса
they аге otherwise harmless. е =
Turrets however, are more of a
threat. They can deal significant
damage with their constant
gunfire, so make a point of T 3 Y
taking them out by tossing large
debris or using a launcher do
dispatch them quickly.
—————————ss—XL: lI a — —À a
HELICOPTERS — TRANSPORT/BUNSHIP
Helicopters are aerial Blackwatch support, and they are a constant thorn in your side throughout the game.
Transport helicopters carry strike teams of Blackwatch troops into the area, unloading even more trouble on your head, while the
more heavily armed and armored gunships are more dangerous as combat units.
Late in the story missions, you acquire the ability to weaponize their rocket pods, and later still you learn to actually pilot any
helicopter! Helicopters are great fun to fly, and extremely effective as weapons against Blackwatch and Infected enemies as well.
When fighting helicopters, the best policy early in the game is simply avoidance, as you can break their pursuit by losing their line
of sight behind a building and changing forms.
In the mid-game, use launchers and thrown debris to down them. Later, you can use your Whipfist Long Shot, heavy weapons from
weaponized vehicles, or, once acquired, the helicopter Finisher that allows you to instantly destroy them (and smashing a helicopter
with an uppercut may well he the coolest stunt in Prototype 2...).
THE OPPOSITION
23
24
MUTANTS
Creatures infected with the Blacklight virus display a variety of mutations.
These range from twisted, but still recognizably human, forms, all the
way into colossal multi-story Goliaths that are more dangerous than heavy
military equipment.
INFECTED
The standard Blacklight entity is the Infected. These are human-
sized and (generally) human-shaped walking dead that wander the
streets mindlessly and seek to devour flesh and organs. A Blacklight
outbreak appears to create hordes of these creatures; in reality, they
represent less than 1% of all victims of the virus.
Infected are created when a Blacklight infection does not kill a victim
but also fails to activate any notable dormant DNA in them. The victim
awakens from unconsciousness, displays the intelligence of an animal,
and seeks purely to kill and consume living (and dead) organisms.
Infected retain a humanoid appearance but manifest various tumors and other
viral growths that tear through clothing and greatly alter their sithouette.
They have average speed, enhanced strength, and can be killed the same
way as a regular human.
infected are not a significant threat to Heller, and in fact, are often more of a
boon to have around as an easy source of health when you consume them.
Outside very specific objectives that involve fighting Infected hordes, you can
safely ignore and avoid basic Infected any time you don’t need health.
JUGGERNAUT
Despite being generally
humanoid, these beasts are
as large as a van and just
about as hard to destroy.
Juggernauts are the tanks |
of the Blacklight legions, 7
slow moving, powerful,
and armored. They —
possess huge, heavy
fists and are capable
of deflecting almost"
Lh
every attack. > ()
uw „
A e (|
EJ \
E
E
EI
c
mk OPPOSITION 45 i;
Like the f
Brawlers, it =
is likely that EN
Juggernauts are A
born from a pustule. -N
If so, no pustules large
enough have ever been
observed.
©
"an
n Г. P 4
m^
Ум
4
Juggernauts are usually grey-
skinned, belying their rock-
like flesh. This flesh, when properly angled, can deflect rockets and other powerful, high-speed attacks. Their primary attack
method is simple: they smash their hammer-like fists on the enemy. Some variants of the Juggernaut have been shown to agitate
the biomass running beneath the city, summoning a wave of spikes from the ground.
Juggernauts are the most dangerous ground based Infected apart from the much more rare Goliath. Juggernauts are also rather
uncommon, only showing up during specific missions or deep in Infected territory.
Dodging Juggernauts doesn’t always work well due to their crushing area of effect strikes and their surprisingly quick spinning
blows. Instead, block their attacks and then retaliate when they are vulnerable.
Juggernauts are the only type of Infected that can actively block your attacks, so between their pounding blows and their blocking,
they are the least favorable enemy to engage in melee
combat when there are other threats around you.
au —M
Making use of Blackwatch vehicles against them is
also a good idea, whenever possible. Otherwise, the
Hammerfist works well to pound them into submission.
Juggernauts can fling debris at you from long range,
so be aware of their presence if you're flying around in
a helicopter!
Like Brawlers, you can encounter Alpha Juggernauts
during some missions that are slightly tougher than the
normal versions.
257.
sees edo]
1
*
MEAE ИНА E UA
7.26
OO 1 ‚ »“ e
BRAWLER
Brawlers are infected monsters that are as large as a grizzly bear and just as savage. Like Infected, they
seek to devour flesh, but Brawlers are much more predatory, intelligent, and dangerous. They run on
all fours, leap several stories high, possess incredible strength and fortitude, and sport a set of
k- razor-sharp, foot-long bone claws.
Brawlers are born from Blacklight pustules, man-sized biomass wombs. A Brawler may
merely be a base-level infected that has entered a cocoon state, surrounded itself with a
pustule, and then transformed into a Brawler (this has not been proven). Pustules are found
in areas infested with biomass. Brawlers are born fully-formed, enraged, and ready to fight.
Of all the monsters, Brawlers are the fastest and most savage. They can easily keep up with a
vehicle and just as easily topple it with a shoulder-check. Their flesh is pinkish, hairless, and
glows with Blacklight-infused muscle fiber. They are incredibly strong and can sustain large
ч amounts of damage before dying. Otherwise, they are simply very large humanoids that
move on all fours.
v
y. =
1 E Brawlers are the midline Infected opposition, frequently encountered and always a
E threat. Learning to combat them is advisable. Thankfully they are vulnerable to most
of your basic melee attacks, and using Claws or Blade in combination with Tendril
strikes often easily dispatches them, even in larger numbers.
\
v)
SL
YN
un qf
mmh
^
At
E
,
THE OPPOSITION
"
^. ГЕ
х
When facing multiples, make use ої your Mass special abilities, һіјаск a nearby
vehicle, or use Blackwatch weaponry from a distance or in the air. Brawlers can
do little or nothing to you while you are jumping or firing from out of reach, as
“
т"
they are purely melee foes.
During a few missions, you may encounter Alpha Brawlers, evolved versions
that have spines all over their body and are slightly tougher than the normal
variety. They are otherwise identical in terms of their attack behavior, if a bit
4
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n
*
55
more vicious.
в:
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Ld
Ld
[
e
(err
E
E
KF m
3
E
Hydras are three-story-tall tentacles that erupt from the ground to swat at nearby enemies. They can burrow underground to
reach a more advantageous position, sometimes choosing to erupt from the ground directly underneath a tank, building, or
other enemy site.
It is not known where Hydras come from. It is possible that, since the biomass trunks also erupt from underground, Hydras may
simply be animal-like appendages that extend or “bud” from the biomass itself (though no biomass trunk has yet shown this kind of
behavior or any kind of intelligence, even animal-like).
Hydras are pink- and red-glowing tapered worms. They are usually six feet wide at the base, where they erupt from the ground. Their
mouths are topped with two bone-like mandibles that form a long pointed scoop. These mandibles can separate to reveal a mouth
that spits out a tongue. This tongue can grab enemies and bring them closer for a titanic slap from the tentacle itself or, presumably,
to be devoured.
Hydra are rarely encountered while you're on foot, but when they are, dispatch them from a distance with rocket launchers or
vehicle weaponry.
They can he taken out with melee attacks; it's just not a good idea to get in range of their pounding strikes or their "tongue" lashing.
Hydra can attack at a distance by tossing chunks of debris at you, so be ready to dodge on foot, and stay mobile when in a vehicle.
Interesting, Hydra can move once they have burst from the ground, but they seldom make use of this mobility.
| 00
|
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11
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8
>
3 3. 2 Cities under siege by a Blacklight outbreak are sometimes home to
Е — 2420 -- flocks of Flyers. These vulture-like monsters spread the plague and
hx 7 + y - attack anything that stands, or flies, in the open.
b =A аё The origin of the Flyers has not yet been explored. Other than the
Е z y Hydra, they are the only Blacklight monster that does not have a humanoid
2 > p physiology. It's possible that Flyers are city birds (pigeons, crows, starlings)
| = SY Дә »p - that have acquired an infection and later transformed, just as humans do.
Ё ^ 7 کے Flyers look like diseased vultures. They have pinkish flesh, scraggly feathers, and
2 7 y - gnarled faces. Their wingspan is approximately two meters and they have bulk sufficient to
; $, Ир کے knock a helicopter out ої the sky. Their favorite attack method is to perform а high-speed dive-
— — bomb. They mass in flocks.
ÁN —
— vou don't encounter them until you enter the heavily infected Red Zone, Flyers are a relatively uncommon
— Е enemy. As they аге infrequent outside specific missions (ог, very rarely, summoned to attack by Evolved),
= Е
= / = you don't have to worry about handling them often.
=A \
— * Е Curiously, Flyers аге one of the few enemies that are especially susceptible to basic Blackwatch firearms.
ж / Because they are airborne and quite mobile, trying to combat them with melee attacks can be a bit
„а — frustrating.
Y
Thankfully, by the time you encounter them, you possess the ability to hijack helicopters, and how better to
fight airborne enemies than with your own airborne ride? In a pinch, you can also simply toss debris at them.
When attacking, Flyers pause for a moment before swooping in and detonating their bodies against Heller (or
any vehicle he is driving). Try to destroy or dodge them before they can complete a dive.
EVOLVED
Evolved are a very special type of Infected—
indistinguishable from normal humans until
they reveal Blacklight infused powers. They are
extremely dangerous melee opponents.
Evolved have high levels of agility, move quickly,
~ and can strike with considerable force. They are best dealt with by using Claws or (especially) Blade, dodging or blocking their
— — attack strings, and then counter-attacking.
o
—
_ Evolved are rarely encountered in large numbers, but when facing more than one, using your Pack Leader ability or acquiring the
= assistance of some Blackwatch heavy weaponry is not a bad idea.
29
THE OPPOSITION
{
etia e
30
GOLIATH
The monstrous Goliath is a rarely encountered, powerful Infected
creature. An out of control evolution, the Goliath is a large as a
building and has the temper of a Brawler.
The Goliath cannot be defeated by conventional means; it must be
taken apart (literally) piece by piece.
You only encounter the Goliath during a handful of specific missions.
Luckily, you don’t need to worry about running into them when roaming
the streets.
——
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8
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T, АМ,
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PERLA
i 220
32
4
зу, 19
THE OPPOSITION
ALEX MERCER
© The pinnacle of Blacklight evolution, Alex Mercer is the original
A Prototype. Though his motives remain unclear, one thing is certain:
. his role in Heller's story is far from over.
дтаттт тт
Boasting versatile mutations and regenerative abilities, he was
undisputedly the most powerful of those infected with the virus.
_ These powers and abilities set him apart from the unfortunate
* Infected and bestial monstrosities that roam the city. This made
* him unique among the Infected population... until now.
[3
Y
Y
|-
33
f — N \
\
/
/ / Y 2 № N N
` [YELLOW ZONE] -
f \ |
| —— |)
\ POWER Acauisimon / /
= a, em
Le KEYHOLE
CARGO DELIVERY 15-6
TRONGHOLD 7-H
L-e JACK OF ALL TRADES L— RED GLACIER
SUPPRESSION 5-E INFECTED SALVAGE 4-B
CARGO DELIVERY 18-A SUPPRESSION 6-D
STRONGHOLD 7-1
CARGO DELIVERY 16-D
GENTEK SUPPORT 12-С
SEN POWER ACQUISITION
и
This chart illustrates the mission progression as you make your way through the ravaged city
of NYZ. Although acquiring missions is pretty intuitive in Prototype 2, this information helps you
make certain you don't miss a single opportunity in any of the three zones. Use it to easily see
when you acquire powers, earn upgrades, and when //Blacknet missions become available.
NYZ is your city now.
Le SPOTTED CAT RED ZONE LAIR 01
GENTEK SUPPORT 14-A RED ZONE LAIR 02
STRONGHOLD 9-B RED ZONE LAIR 03
SUPPRESSION 12-F RED ZONE LAIR 04
BLACKNET //BLACKNET
L-e STUN CIRCUIT L-e CLOCKWORK + LONG HORIZON
CARGO DELIVERY 24-K CARGO DELIVERY 25-D GENTEK SUPPORT 15-6
STRONGHOLD 9-D SUPRESSION 13-C INFECTED SALVAGE 8-D
GENTEK SUPPORT 15-6 INFECTED SALVAGE 8-A
INFECTED SALVAGE 8-A
INFECTED SALVAGE 8-D
@) FLY IN THE OINTMENT (218) DIVINE INTERVENTION
ما ER — ROOKS
л FIREHAWK ©), LOST IN THE SYSTEM | рн али
Le ишш | |
E POWER ACQUISITION
пай UPGRADE UNLOCKS
( 23 L mS OF LOVE |
O MURDER YOUR MAKER
| FREEROAM | — NEW GAME + INSANE
MAIN MISSIONS
»
| »
1 /
TA #1 "i
wi” |
' dh E \ '
T
4 n |
JAMES HELLER, 3 A {
b. d t а,
REINSTATED | ES | M *
MEET YOUR MAKER
Your introduction to the Infected and ruined remnants of NYZ begins with James Heller in an APC along with a squad of soldiers
dispatched into the Red Zone.
Their ride doesn't make it far before it is attacked
in a spectacular manner—a vehicle comes hurtling
out of the distance, smashing into the APC and
sending it spinning uncontrollably.
When Heller wakes up, the rest of his squad is
dead, and he's barely standing. That's when Alex
Mercer appears, gliding out of the sky!
Enraged, Heller charges him and stabs him
repeatedly with his combat knife—to no noticeable
effect. If anything, Mercer appears to be...
amused?
пи: 0 лоо 5 ШЇЇ!
27
MAIN MISSIONS
[YELLOW ZONE]
ange,
ta-ma-w|
ta-ma-w|
ta-mal,!
ta-mal,:
tal,00::
tal,00:!
tal,00:!
tal,00:!
tal,00:!
tal,00:!
At this point you finally gain control of Heller, in a limited fashion. In this case, movement. Stagger after Mercer! A few twists and
This first mission is as much a story introduction as it is a tutorial turns down the blasted street later, and a massive Infected beast
on the basics of control. appears—a Brawler! 'ORACK, 0!
ange,
ta-ma-w|
ta-ma-w|
ta-mal,:
ta-mal,!
та1,00::
tal, 00:!
tal,00:!
tal,00:!
tal, 00:4
FOLLOW ALEX MERCER
» te MOVE
a
It doesn't notice you, but soon after, a friendly helicopter shows
up, Sweeping the area for Mercer. It isn't safe for long, as Mercer
comes flying out of a nearby building, slamming into the side of
the heli and sending it spinning down towards you.
As long as you sprinted the entire time, you soon reach the safety
of a ruined building. But you are only safe for a moment, as a
Brawler bursts through the doorway and slams into you. Mash the
Attack button to stab it repeatedly with Heller's combat knife.
Once the Brawler is down, Heller finally catches up to
Mercer again.
1 '
S. Sit back and watch. The conclusion of their encounter is
sid Жы...
Press the dodge button to quickly roll under the chopper!
unexpected.
While on the ground, you can press the Jump button at any time
to^ art ma улс danna ral
> > > t0 perform an evasive dodge roii
Cc ic nc fa marin all сл с nf знале ar talen алс
This is useful for evading all sorts of attacks, and it also allows
you to summersault over enemies in close proximity if you are
targeting them directly
Manu maloa onomiac ^an ha ranrlorar innthlace h ndninn *
Many Melee enemies can De rendered toothless by дода! 9 over
antharatamatta ен Алин
ien they attempt to strike you
If you want to actually jump while on the ground with enemies
nearby, hold the Jump button for a second instead of tapping il Stunned and knocked unconscious, Heller is picked up and
| transported to a secure Gentek facility, where he is monitored for
changes due to the Blacklight infection. You still have much to
learn however, and when you wake up, the next mission begins.
The commotion in the area has attracted...something. A massive
Infected Goliath appears. You don't have time to stare at this
monstrous beast, run! Hold the Sprint button and flee away from
the Goliath; Heller stands no chance against this creature.
кон: Of 540
THRE: 40 4201 002 I
VS SION 2: RESURREDTI
NEW POWERS: - ` NEW UPGRADES: ` NEW OPPOSITION: .
CONSUME, REGENERATION —
MAIN MISSIONS
[YELLOW ZONE]
When you wake up, you are secured to an operating table. The
restraints release, and you regain control of Heller in a wide open
test chamber, with Gentek scientists and Blackwatch soldiers
observing you from a room above. | 1’ 00:
At this point, more doors open, and a crowd of Infected attack. сатыы
You are barely given a moment to get your bearings before a blast Make use of your basic combo by tapping Attack, and use your tal, 00:
door оп the side of the room opens, revealing a crowd of Infected power attack to clear out clustered crowds any time you see the tal, 00:
mutants! opportunity. ta. dd, с
Your display of strength disturbs the observers, and they decide to C134, (
torch the room. Flames flare up, knocking Heller to the ground and
leaving him a burnt mess.
Tap the Attack
button to punch
the closest
mutant, then
hold the Attack
button to attack
with a stunningly
strong kick, strong
enough to send the whole crowd of Infected flying.
SUME 10
AIN YOUR STRENGTH
At this point, two Blackwatch soldiers are sent into the room to
ON
EG
finish off Heller—but he's not gone yet. When you regain control,
you are on the
ground, fatally
injured with
the soldiers
above you.
Tap Grab to grab the closest soldier, then tap Consume to finish
him off and absorb his biomass. ..that’s the polite way of saying
Heller smashes him into the ground repeatedly and then sucks up
his entire body, regenerating himself in the process. Groovy.
Again, more Infected attack, and as you are damaged at this
point, use your new grab and consume abilities to top off your
health bar while you fight them off with your combat moves.
Once more, they
torch the chamber,
but this time, it has
less of an effect—
Heller is growing
stronger.
When you are
back in control,
grab the operation
table nearby by
approaching it
and tapping Grab.
Then hold the
Lock-on button to
lock onto the window above. Tap the button again to toss the entire
table up through the window.
DEFEAT the INFECTED ©
Now jump through the window! Approach it and hold the Jump
button to perform a superhuman leap. Burst through the window to
trigger a cutscene and finish off the mission.
DESTROY the LAS WINDOW +
‚ TAP © te THROW
*
E
During the cutscene, Heller escapes the facility and has a run-in
with Alex Mercer. For now at least, Heller is in agreement with him
to oppose Blackwatch.
As before, you are immediately drawn into the next mission, and
you're almost done with the tutorial portion of the game. Don't
worry, free roaming is coming soon!
۱ - ^
a k
Ku
|
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Y `
ч.
в, Ч4
г
у
— — — — — L— —
= оо үрө ЫЫ
2 * —
When you next see Heller, he is wandering through a shantytown
in the Yellow Zone of NYZ.
A squad of Blackwatch thugs accosts some local vandals and are
preparing to shoot them when they make the very poor decision to
accost Heller as well.
Heller isn't interested in taking any static from the squad. Punch
the Blackwatch Commander, then grab and consume him!
Consuming another human allows you to assume their
form—a very powerful new ability. But you have other, more
immediate concerns.
Your actions have triggered an Alert, and the local Blackwatch
base has dispatched a helicopter and attack squads to hunt
you down.
MAIN MISSIONS
[NIE D
t< и
When you do, a prompt to Switch appears on screen. Tap your
disguise button to switch forms into the Commander that you
consumed! Switching forms out of line of sight of pursuit instantly
Flee the area by holding sprint. Make use of high jumps, sprinting, breaks the Alert.
and the available cover of the buildings to break line of sight with
your pursuers.
HOLD - Sprint wp wa or
; Pes GR oe
| >
е
в RUN AWAY to 0s
Ф ¿o HOLD & to SPRINT
Now, head for higher
ground. Make your way to
the waypoint marker atop a
nearby building. You can,
quite literally, run up walls.
Hold Sprint and simply run
up the side of the building.
You can also hold Jump while
running to launch yourself up the side, scaling the building even
more quickly.
When you hit
the top, Heller
recognizes the
area, including
a local church
where his former
pastor, Father
Guerra, resides.
Make your way down to the church.
After you have a long conversation with Guerra, he is not entirely
convinced that your new powers are enough to stop Blackwatch,
but he's willing to help. He directs you to a nearby Commander
that you need to consume to gain more intelligence.
кой: 0 ‚31 г
IHU: 40 470 04 HH
Follow the waypoints to a nearby
hospital. When you arrive, you are given
a brief tutorial on your new ability to
Hunt. By pressing the Hunt button, you
can track down key targets.
In this case, your Hunt picks up on the nearby Commander on the
opposite rooftop. Jump across, then grab and consume him! Be
careful not to kill him before you consume him, or your mission fails.
Consuming targets triggers a brief flashback into their memories,
granting you vital information about the internal workings of
Blackwatch, and allowing you to find new targets or missions.
MAIN MISSIONS
[YELLOW ZONE]
Your consumption of this soldier has given you another When you reach
Commander as a target. Follow the waypoints and make use of the Commander's
your Hunt ability to track down this second Commander. outpost, you can
walk right up to
him by using
your current
Commander
disguise, then
immediately grab and consume him.
target in the семе
MA MA 10100000... ..... =
Your attack in a Blackwatch outpost triggers immediate reprisal—
two armed helicopters set out in pursuit. Flee!
He is located at a small Blackwatch outpost out on the ruined
remnants of a bridge. To reach him, sprint, then hold Jump, and
finally hold the Glide button. Holding Glide allows you to drift
through the air, slowly losing altitude. This easily allows you to
Clear gaps, like = ла t 2 7 А ОИТ sed CONSUME pe TARGET
7 “y 2 - PRESS Ў te HU
broken bridge " B
segments,
that would be
impossible for a
normal human. Use sprint, jump, and glide to
get back across the broken
bridge and into the city. Avoid the
nearby Blackwatch base (marked
with red and grey hashes on your minimap), and try to break line
of sight with the helicopters. Once you do, simply change forms to
kill the Alert and finish this mission successfully.
At this point, you have now unlocked basic free roaming of the city, and you can delay your visit to the next mission if you wish. Once
you are ready, head back to Father Guerra (he's marked on your map with a ©).
While you were gone, Guerra has been digging up more information on Gentek and Blackwatch, and he agrees with Mercer—they're up
to no good.
Blackwatch is planning a specimen release in an inhabited area in the Yellow Zone nearby. You need to get there and try to stop them
before they cause serious casualties.
GO TO TEST SITE WASHINGTON Y
to stop Blackwatch's specimen release
/
4
ROM; 07 mIM 002
IHU: 40 470 FEROZY
Follow the waypoints and make use of your jumping and gliding
abilities to quickly cross the city to reach your destination.
Engage
When you reach the test site, Blackwatch soldiers are already set the Brawler
up and rolling in a containment unit holding an Infected Brawler. immediately!
You arrive just as they release it on the unsuspecting citizens
| You can defeat
in the area.
the Brawler with
Heller's bare
hands. Use your
basic punch
combo, kick power attack, and dodges to evade the Brawler's
lethally sharp talons.
You can also pick
up any nearby
object and fling it
at the Brawler to
inflict some extra
damage from a
distance. If you
get low on health,
find an unwilling
[YELLOW ZONE]
2
z
—
Ф
2
=
=
=
=
donor nearby and consume them to restore some of your health.
Once you've weakened the Brawler, approach it to consume it.
Doing so does more than simply restore health—it grants you a
new Power, the Brawler's razor sharp claws!
Another Brawler has been released! Make use of your powerful
new melee weapon to carve it up and consume it, much more
easily than you did the first!
When the squad
goes down, you
Now, Claw Pounce a nearby Blackwatch soldier to earn the Bonus
XP, then engage the rest of the Blackwatch squad with your claws.
still have one
serious remaining
threat—a hostile
Blackwatch APC.
To destroy it, turn their weapons against them! Approach a
dropped rocket launcher and tap Grab to pick it up.
Now aim at the APC and hold Lock-on, then press Attack to fire. A
few quick rocket shots are all it takes to eliminate the APC.
If you run out of ammo without destroying it, you can look around
for another dropped rocket launcher nearby, or even throw cars at
the APC to finish it off.
The most dangerous of the Blackwatch soldiers are the ones
armed with rocket launchers. When they target you, a blue laser
highlight appears on the screen, and a very noticeable beeping
tone sounds. Tap Dodge to evade these rockets, as they inflict
considerably more damage than the small arms fire from the
other troops.
Prioritize the rocket soldiers and quickly eliminate them with
the Claw Pounce attack, then dice up the rest of the troops with
your claws.
DESTROY the
te prove te Guerra Й can be done
DESTROY thy.
te prove te Goerrs N сэв be done
DESTROY the Bl
to prove to rra it can be done
DESTROY the
HOLD С to target and TAP © to fire
/BLACKNET
Se
With the Blackwatch plan foiled, Guerra can be convinced that
you have the power to stop them. Return to the church and speak
with Guerra to finish this mission.
BLACKNET: STRONGHOLD 4-0
Immediately after talking with Guerra, you are sent to infiltrate the
Blacknet communications network to learn more of their plans and
key personnel.
GO TO the CHURCH D
to Rinatig conviace Gubrra te join you
Earning experience periodically increases your Evolution Level
-ach time you gain a level, you are allowed to choose from a new
Evolutionary Mutation
gain your first level : ц е я
ee storyline, the others are all optional, rewarding you with powerful new
)
See the chapter on Heller for specifics, but for пом, you сап Mutations when completed.
pick from Movement, Health, Regeneration, and Shapeshifting
upgrades
The Mass and Finishers upgrades unlock later in the game.
See the Blacknet Chapter for details on this mission. When you're done,
you can return here and proceed to the 5th mission, Brain Drain!
Completing this mission unlocks new Mutation upgrades that can
be found out in the world and acquired by consuming specific
Infected or Blackwatch
These are marked on your map with Q. and appear randomly
in the world once they have been unlocked by completing
specific missions.
Don't worry about missing any of these upgrades. Even if you
accidentally kill a target instead of consuming it, it reappears
| elsewhere in the game. |
DRAIN DRAIN
Your consumption efforts have revealed the location of a Colonel
Rooks, a key Blackwatch officer.
To infiltrate the base where he is located, you need to acquire a an
appropriate disguise.
SCARS
Wees r. +> 24
988
. А
Vice Geter : You regain control of Heller after
Viral Detectors stowly raise
e Suspicion Meter. If it fills Up you wil he finishes a discussion with
rag Guerra about the operation, and
is conveniently standing behind
an unsuspecting soldier.
Wait for the soldier's suspicion to
drop and he turns away. Now you
can consume him quietly. Once
you've assumed his appearance,
make your way over to the
Blackwatch base.
KOM: OF 340
o HANHI
Inside the base is your first encounter with a Viral Detector. Simply
stay out of its detection range and you don't need to worry about
I
г
[]
U
1
1
"11:92
(
I
'
triggering an alarm. i
!
¡ÓRACK,
CONSUME the
to enter the base and confront Rocks
VIRAL DETECTORS
Most major Blackwatch bases and some other areas around the city have these devices installed to detect the presence of the Blacklight virus. Given that
1 walking virus culture, you need to keep away from these detectors to avoid triggering an Alert.
Vhile you are in range, they make an audible pinging noise and spin up their array, giving you plenty of warning that you're too close. As long as you
main in range, the suspicion meter builds continuously. Simply move out of range to stop the detector from increasing suspicion
hesitate to duck into the range of a detector to make a stealth consume. A few seconds inside doesn't cause an alarm as long as you keep an eye on
Locate the base Commander marked with S and consume him
(stealthily if possible!). If you trigger an Alert here, you have to flee
the base and lose the Alert before you can try again.
MAIN MISSIONS
[YELLOW ZONE]
Once you have When you regain control, you're outside the base near a group of
the Commander's scientists experimenting on imprisoned civilians.
form, you can use
E
ї
the hand scanner INCOMING CALL | f
to get into the
base facility. Do
\
ا Bo so, and you trigger
a meeting with Даде ерес
Rooks. BONUS: Pounce Grab one of the
marked scientists » 8
f *
САД. 4
9 LM.
CHASE and CONSUME the
You need to put an end to this “research”, and acquire more
information about Gentek and Blackwatch in the process. How to
1
1
LI
1
M^
1:11:92
1
1
1
Ц
do this? Why, consume the entire scientific team of course.
1
'ОВАСК,
RACK, C
-range
ta-ma-
ta-ma-
ta-mal
ta-mal
tal, 06
tal, Oc
tal, 00
tal, oc
tal, 0¢
Unfortunately your disguise works out a little too well, and Heller
ends up accompanying a Blackwatch squad out of the base. Oops.
T UNLIKE THE CLAW ATTACK, IT ENDS WITH A
of TWO OR MORE USELESS HUNKS OF MEAT
Use Pounce Grab to grab and consume the scientists when they
try to flee. You can easily catch them by leaping high into the air
(hold Jump) and then pouncing on each one in turn (Lock on and
then hold Grab).
Once the team is consumed, the flood of memories reveals Dr.
Shaffeld as a key Gentek researcher. He is your next target! First,
escape the Alert by fleeing the scene and swapping disguises to
avoid pursuit.
Use Hunt to pinpoint Dr. Shaffeld's location. He's a good distance
away, so get on top of a nearby building to get a good fix on his
location, then home in on his position.
HUNT aed CONSUME DR. SHAFFELL
PRESS Y to Hunt
Once you arrive on the scene, he's in the process of being loaded
into an armored APC convoy with Blackwatch escorts.
Time to take out the convoy...
Grab a rocket
launcher from one
of the Blackwatch
guards, then
destroy the APC
with it. Once the
APC is a smoking
ruin, Dr. Shaffeld
emerges. Grab and consume him!
With Shaffeld's memories, your next mission is cued; all you
need to do now is escape the alert. Eliminate any remaining
Blackwatch nearby, or simply flee the scene and switch
disguises to evade them.
CONSUME 53/5
a 8 Da
Your research into Gentek's operations has |
revealed something called “Phase One”.
This project requires closer examination.
PROJEGT LONG SHADOW
TENDRILS 2
MAIN MISSIONS
TENDRILS HYDRA
After a short conversation with Colonel Rooks while incognito, yu Опсе inside the base, you can head right into the facility with your
receive orders to protect a Gentek team in a nearby base. Sure disguise, but don't go in just yet—there are a pair of tasty DNA
thing, chief! specimens out in the yard, near the Viral Detector.
— cs | E
FATHER LUIS GUERRA / i
INVESTIGATE RESEAS
Occasionally while exploring the world you may spot a targ
Set out for the waypoint to reach the base. You can get inside deci e
easily with the hand scanner at the front gate, as long as you have | |
any sort of military disguise.
[EIN
US /
Either use your newly learned stealth skills to consume the targets
in the yard, or simply use the brute force method, flee the Alert,
then return once things have cooled down—your choice.
In either case, use a military disguise and the hand scanner on the
facility door to get inside when you're ready.
Within the base, Heller sneaks past the Gentek workers and
Blackwatch goons into the heart of the secure area. Here you
discover an imprisoned Infected monster.
The huge creature
resembling a
single tentacle or
spike is known as
a Hydra—and the
holding methods
have proven
inadequate. lt
breaks free of its bonds as soon as you arrive!
You must defeat the Hydra. Conveniently, the weapon racks on the
sides of this test chamber are lined with rocket launchers! Grab
one and start unloading on the Hydra.
The Hydra attacks by slamming down into the ground, spinning to
sweep the entire area, or impaling you with an extendable mouth
spike and pulling you in, and then crushing you.
ROM: / 5340 2
THRU: 40 120 002 ШШ
Avoid its attacks by carefully timing
your dodges. You are likely to take
some damage, so make use of nearby
Blackwatch soldiers as mobile health
supplies.
Once you pump enough explosives
into the Hydra, it becomes staggered,
and just like a smaller Infected, you can
approach and consume it. Do so, and you acquire a new power: Tendrils!
TENDRILS
Tendrils are a powerful disabling weapon. They have a bit more reach than the Claws, but are much slower.
In exchange however, they literally tie up anything you attack, with ropey strings of organic matter (pleasant, yes?)
On smaller targets, such as Blackwatch troops or basic Infected, they simply tear the target apart in a messy fashion
| On larger targets however, they are very useful, as they can be used to trap beasts such as Brawlers and Juggernauts in their tracks
=
BLACK HOLE
The charged attack for the Tendrils creates a focal point on
whatever you target, and then pulls in anything nearby to smash
into that central target.
A squad of Blackwatch soldiers arrives, but they simply serve as
target practice for your new power. Use the basic Tendril attack on
them and watch the carnage.
This means you can target a Blackwatch soldier, a Brawler, or an
APC, and nearby junk in the environment, other soldiers, and
when upgraded, even huge objects like cars are pulled in with
Once you've eliminated the squad, head back up and out of Tendrils at tremendous speed, causing huge impact damage. You
can even use Black Hole on helicopters!
the test chamber. When you reach the observation room above,
another squad of Blackwatch shows up. This time, hold the Tendril Black Hole is a great attack for clearing out squads of weaker
enemies, and as it has decent range, its a good option for piling
on some extra damage to tougher targets before you move in for
close range attacks with Tendrils, Claws, or another power
Attack button to trigger a Black Hole
attack. This devastating attack wipes out the squad in one move.
д,
uter ,
SMS
TES WT ар
HOLD {0 to use a Black Hole attack.
-
With the path
cleared, you can
disguise yourself
and escape the
base with no one
the wiser. Note
that if you leave
the facility without
disguising yourself, you're in for a fight (or a run), so make that
decision before you go outside.
In either case, once you're clear of the base, this mission is complete.
со
>
о
2
ceo
=
—
=
=
[YELLOW ZONE]
>>> At this point, and at a few other points in the storyline, you are given a choice of missions to tackle, from a few different contacts
you are completely free to do the missions in whatever order you choose, they don't have any effect on each other, and you can't
by doing them in a particular order
| In this case, triggering the Colonel Rooks contact on the map leads to this mission
After you destroyed the Gentek research team and infiltrated the base containing the Hydra experiment, Blackwatch is moving a key
researcher, Dr. Bellamy, into the Green Zone for safe keeping away from your grasp.
That'd work a lot better if Rooks wasn't telling this plan to you.
A helicopter is en route to fly Dr. Bellamy
out. Track it via the waypoint and hustle
across the city to reach it before it can get
to the scientist. Use long jumps, gliding, and
your air dash to quickly reach the helicopter.
GO TO the CONVOY STAGING AREAW
to find Dr. Bellamy
KOM: Uf 540 DOZ Hl
IHU: 40 1/0 FEROZ
LOCOMOTION TIPS 2% 699 7
When you are іп the air, you can hold the Sprint button to initiate
a glide. You can also tap the Jump button to trigger an air dash
which immediately converts to a glide, giving you an extra boost 20552
of speed and lift while gliding ONTO A NEARBY TALL BUILDING 110515,
Be careful to trigger the glide manually by first jumping, and then ING FROM THE GROUND, OR E
releasing and holding the Sprint button again, instead of using ЇЕ AIR NEAR THE HELICOPTER AND N..
your air dash to start that first glide. E. Ec
The reason for this is if you trigger the air dash to start the glide, LE
you re losing some extra glide distance. You can initially only та-та
perform one air dash, and you сап travel farther and faster ії you | | | сатта
sprint, jump, glide, then air dash for some extra distance before With the helicopter plan torched by your actions, Blackwatch tal, 0
landing and leaping again. The air dash gives you a bit of extra moves to plan B and attempts to evacuate Dr. Bellamy via an APC dal
convoy. iu
distance anda bit of extra lift, but you lose that bonus if you waste
the dash at the start of your long glide. Doing so means it isn't
around to give you the bit of extra air control you need to land
perfectly on a nearby tall building at the end of a glide
MAIN MISSIONS
[YELLOW ZONE]
It's a minor point, but it helps any time you're traversing long
distances in the city, and it's very helpful if you're tackling any
mission with timed elements.
"S =)
Now you need to make your way over to the Blackwatch base and
ambush the convoy as it leaves.
DESTROY the HELICOPTER +
betore it reaches Dr. Bellamy
When you reach the helicopter, destroy it! You can use Black Hole
attacks and the Claw Pounce, followed by regular Claw attacks, to
deal damage to the chopper. If a Blackwatch soldier with a
rocket launcher is nearby, that's another option. Take his toy and
blast away.
КОНЕН Н АӨ БАН АНЕ ЧН!
^+
WEAPONIZATION
—
If you've done the B line of missions first, you have access to e 0 DESTROY AN APC
Weaponize Ground, and you can devastate this APC convoy
with ease, but if not, your Tendril attacks and any nearby rocket
DY ONE COMPLETELY, OR WEAKEN IT WITH
Т WITH A TENDRIL STRIKE. NOTE THAT
*
DISTANCE
Your Tendril combo attacks are highly
effective against armored vehicles,
BONUS: Use Tendrils
go
DESTROY the APC CONVOY Y)
before It react TUI MHULDQgU
ч There are three APCs in the convoy, and depending on how close to
{
the Blackwatch base you engage them, potentially a lot of infantry
around as well.
Use the Tendrils basic attack and Black Hole in conjunction with
rocket launchers scavenged from nearby Blackwatch soldiers, to
destroy the APCs.
CONSUME 4
to Learn about Phase Two
Don't hesitate to back off and consume some nearby enemies if
you notice your health is low.
Once you've destroyed the final APC, Dr. Bellamy is knocked out,
and you can grab and consume him. Do so, to gain another flash
of insight into Gentek and Blackwatch plans, then escape the alert
to finish this mission.
MAIN MISSIONS
BLOCK — JUGGERNAUT
Father Guerra has made contact with a source known as Athena,
and she has provided him with information about another of
Gentek's nastier operations.
Head to the
waypoint to
find the base in
question. Once
youre in range,
the entire base is "ap AR
KILL the Ka
lo access Test Sites erro
EE
lit up with target
indicators. Smash
учо TI TI N SJ TIO.
the Blackwatch defenders to disrupt the base and attract the
attention of the commander. TE
пос
There аге а lot of
soldiers here, with
Gentek is experimenting on civilians in one of their bases, and rocket launchers |
those civilians aren't returning once they enter the base. Time to mixed in, and ies T = 3 mal
shut it down. an APC roaming 3121
де around. Use the
rocket launchers
or your Tendrils to
destroy the APC,
then mop up the remaining Blackwatch troops.
Once you've inflicted enough carnage, a Blackwatch commander
emerges from the base. Quickly consume him, and then escape the
Alert. You're going to use him as a disguise to get into the facility.
The Juggernaut is a fierce new Infected monstrosity. Larger and
slower than the Brawler, it is likewise both tougher and stronger.
It is also well shielded by its monstrous arms, and easily blocks
your attacks from the front if you don't quickly strike after it leaves
itself open.
CONSUME the COMMANDER - Ж
to access Test Site Jefferson
Once the Alert
ends, use the
commander
disguise to get
inside the base.
Within, more Blackwatch troops and another hand scanner block
access to the inner experiment room. To bypass it, you need to
consume the senior biologist and use his DNA to access the room.
ti
He's marked with а S Grab and consume him,
then use the hand scanner. You don't actually need to
defeat the other Blackwatch troops in the room, though you
certainly can if you want to!
ПЕТЕ 002 ШИШ
40 1/0 FEROZ
Because it is so
slow, it is very
vulnerable to
dodges and rear
attacks. Wait for
the Juggernaut
to try to attack
you while at close
2 A a з: range, leap over its
— ot
SP PRESS t^ to equip your powers. $ | head, then strike
4 from behind.
DEFEAT the JUGGERNAUT Y)
[YELLOW ZONE]
SPECIAL TENDRIL ATTACKS
Occasionally when leaping over or snaring a Brawler, Juggernaut,
>>> l
or other large foe with Tendrils, you may receive a prompt to
perform a special attack
с
=
—
Y
م
=
=
XT
=
These take the form of a single-button press prompt, and when
activated, can either perform a special attack for extra damage, or
in the case of the Brawler and Juggernaut, outright rip a limb off!
Doing so reduces their offensive potential, in addition to
dama
ging them, so try to snare the big boys early in the fight to
lessen their power
Keep pounding on the Juggernaut until its health is critically
low. Once it is weak, a consume prompt appears—eat the
beast!
Consuming the Juggernaut unlocks a powerful new defensive
ability: Shields.
After you consume the Juggernaut, a squad of
Blackwatch troops arrives armed with rocket
launchers. Time to test out the reflection! Wait for
pm
BONUS:Timefhe Shield BEKE 7e *
féRect а Rocket at the shooter. — ; ТҮТҮГҮ the prompt to appear, then tap the Block button to
reflect the rocket in mid-air and send it back to its
unfortunate owner.
By holding the block button, you can raise your organic armor,
deflecting small arms fire with ease, blocking strong melee
attacks, and, impressively, reflecting rockets if you time the
block well!
The shield can also be used to stun some melee enemies if you
block their attacks just before they strike.
IEFLECT WAS A FREEBIE, YOU NEED TO HIT THE TIMING
CTLY TO GET THIS BONUS.
ву ABOUT TAKING A BIT OF EXTRA DAMAGE TRYING TO
US, THERE'S PLENTY OF ENEMIES TO CONSUME FOR
Yt e
| MISS A FEW TIMES, AND IT'S A VERY USEFUL SKILL
Mop up the remainder of the Blackwatch troops and exit the
facility. With the base's operations disrupted and your new Shield
power, your work here is done. Exit the base and get clear of any
alert you may have triggered to finish this mission.
в]. POWERS —
MAIN MISSIONS
WEAPONIZE GROUND — —
Blackwatch has discovered that Father Guerra is aiding Heller! After the first squad is gone, a pair of APCs are still en route to
Pr
They immediately dispatch kill teams to eliminate the holy man. the Church. Heller spots them early and gets a bright idea—how _` a-
A e T about turning their own weaponry against them?
You need to protect the church he is hiding within and fight off the
Blackwatch troops so that you can get Guerra out safely. т
Get moving!
Follow the waypoint to reach the church, when you arrive, some
Blackwatch soldiers have already started the siege. They are
easily dispatched, so eliminate them quickly.
DEFEAT the
before they destroy Guerra's church
Approach one of the APCs and tap Grab to mount it, then mash E F F F AT T H F | И D 0 М | N ( B LA | К ;
the Attack button to пр a TOW Launcher right off of the АРС! W AT | Т H Е | | с | | Д 1 с
With the TOW in hand, you can completely devastate the APCs. кръст
Note that the TOW fires four потта rockets that require a bit of
distance to properly acquire and home in on their target. Either
back off on the ground or, preferably, simply leap into the air and
fire while you have a clear shot from a distance.
More troops show up, this time in a transport helicopter, followed
up by a pair of gunships. If you still have some TOW shots left, use
them to easily shoot these down.
The TOW is extremely powerful, but you only get four shots (of If not, either use your Black Hole and leaping attacks, or steal a
four missiles each), so make them count. If you want to gain some rocket launcher from an obliging Blackwatch trooper to down them.
extra ammo, tear off one TOW, blast the neutered APC, then drop
your TOW and tear off the TOW from the second APC.
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With the failure of their initial
attempts, Blackwatch mobilizes
a full convoy from a nearby base,
consisting of multiple APCs, helis,
and infantry.
|
MAIN MISSIONS
[YELLOW ZONE]
Intercept the convoy before it can reach the church, you don't want When you've defeated the last of the Blackwatch assault convoy,
it getting in range and pounding on the church while you're hurry back to the church and enter it via the waypoint—Heller
busy fighting. rushes inside to rescue Guerra, and this mission is complete. "angel
GO TO the CHURCH 4
to check on Father Guerra
Jump and glide over to the convoy, then quickly weaponize the Father Guerra is safe, for now, and you have acquired a valuable
212200
APCs by stealing their TOWs. Use them to wipe out the helis first, new ability to combat Blackwatch armor in future missions. ;
then the APCS, and you can finally turn your attention to the easily 00:28
'ORACKST
RACK, Of
ange,
та-та-у
ta-ma-s
ta-mal,.
ta=mal,
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tal, 00.
tal, 00
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tal, 00;
eliminated infantry.
—
-
DEFEAT the — ASSAULT
—
before they kil F
4“
THE MAD SCIENTIST
ORION SUPERSOLDIER
Your efforts in Acquire your disguise (either forcibly, evading the Alert, or
the Yellow Zone A 2 H stealthily), and then break into the facility using the hand scanner
have massively mu ^ with the commander's DNA key.
disrupted Gentek's
operations, but
there are still \ e | 4
some high ranking |
Gentek doctors оп vi A
the loose. ‚ РФ“ `j |
NN `y і
AN |
>
Athena has located Dr. Koenig, one of the leading researchers. USE the HAND SCANNERG
Follow the first waypoint to reach Koenig's facility. e ЕЗ: ime
Located in a
Blackwatch base,
Koenig is well
protected. To get
inside, you first
need to consume
the Blackwatch a:
commander
outside in the
yard.
NON: OF ju
O
(On: ша 002
IHRU: 40 4/70 FER029
USE МН r ‘YOU HAVE LEARNED ABOUT STEALTH CONSUMPTION UP TO
IIS POINT TO PULL THIS OFF.
* AVOID THE VIRAL DETECTOR'S SCAN RANGE
e USE A HUNTING PING TO SEE WHO САМ BE SAFELY CONSUMED
(WHITE) OR NOT (RED).
е YOU CAN CONSUME A WHITE TARGET FROM ANY DIRECTION
WITHOUT TRIGGERING AN ALARM, NO MATTER HOW EXPOSED
YOU MIGHT FEEL.
* WAIT FOR TARGETS TO MOVE, OR INTENTIONALLY BUMP THEM
TO CHANGE WHERE THEY ARE LOOKING.
e LOCK ON TO A TARGET AND EMIT A HUNT PING TO SEE WHO 18
WATCHING THAT TARGET.
Dr. Koenig is behind another scanner inside the facility, and to
get in, you need to consume a Blackwatch guard with the proper
clearance.
You can do this the fast way, and simply brute force consume
him to skip the bonus, or you can take your time and stealthily
consume every guard in the area.
There are also a pair of containment units in this room, holding
Infected Brawlers...nothing like a distraction!
ta-ma-w
ta-ma-w
ta-mal,
ta-mal,
tal, 00:
If you do open up the Brawler cages, be aware that it is very easy
to lose the no Alert bonus due to fighting while they are engaging
the Blackwatch troops, so you may not want to open the cages if
you're trying to earn the bonus.
2
S =
38
с
zz
3
Su
<>.
=
TA -ranges |
` ta-mà-w|
ta-ma-w|
ta-mal,!
ta-mal,!
tal, 00::
tal, 00:
tal, 00:
tal, 00:
tal, 00:
tal, 00:
If the Brawler happens to have a ез you can always май until ta. dd, 0
after you meet Dr. Koenig and open the containment unit when ta. eap, |
you're on your way out and have already earned the bonus! с 1134 , 0
'ORACK, Of
tal, 00
tal, 004
EXIT KOENIG'S FACILITY (9)
Cr“
ti
Heller is at first only here to eliminate —— ——
Dr. Koenig, but the scientist
persuasively argues that he is not on
Blackwatch's side, and he shares the
details of a Blackwatch supersoldier
program known as Project Orion to
prove his worth to you.
You need to get to the supersoldier
facility and shut it down before the
Orions can be deployed against you.
a] 2
afi ,
+ |
“a queris
You can attack them directly, but a more efficient method
EHEAD ТО THE PROJECT
ORION DEPOT
Follow the waypoint to quickly reach the Orion Depot. When
you do, it becomes clear that the facility is very well defended. . ) Е F E AT [ | E | В | | N
Dr. Koenig advises that you destroy the communications arrays MI p F H 8 0 | | | F р
Once you destroy the communications systems, Heller jumps
is to scout around for a Blackwatch rocket soldier, stealth
consume him, then use his rocket launcher to quickly blast the
communications systems. Destroy all three systems!
located around the depot to delay any response from Blackwatch.
down into the base, but his arrival is very rudely welcomed by an
active Orion Supersoldier! So much for “in development.”
L3 Ч
`
THEORION
Ori пе aro < nor fF "Най 0 р та watch tranners и
>>> Ul TUI ас DUDO! UU U Up DIGUAWA ( Up ү
hand ta hand ramhat
atu J ч AVVEITIVOL
Defeat the Orion
by blocking his
attacks, which
are always
telegraphed by
his armor glowing
blue just before he
swings.
If you time the block well, the retaliatory shield bash to the face
stuns the Orion, allowing you to move in and power suplex the
Orion into the ground. It is just as awesome as it sounds.
re ШИН
You can make use of all of your basic attacks against the Orion as
well—Claw swings, Tendril attacks, and stealing a rocket launcher
from a Blackwatch soldier are all perfectly viable methods of
dealing additional damage.
While you can use machineguns or rifles on the Orion, they barely
do any damage, so don't waste your time.
If you want to down these enemies as fast as possible, stay
in melee range, block their attacks, counter with grabs, and
constantly attack when they aren't punching. Keep the pressure on
and take the Orion out.
[YELLOW ZONE]
c
z
—
2
е
=
=
<
=
Just like when you faced the single Orion, pay attention to their
attacks to block them in time.
With the Orion defeated, you now need to devastate the base to
shut it down. Destroy the substations scattered around the base,
using your Tendrils, throwing any explosive barrels in the area, and
using rockets.
Pra If you miss a block, the supersoldier may grab you. Rapidly wiggle
Me ` the analog stick to break free before he inflicts greater damage!
| S Defeat both of the Orion soldiers to finish off the base!
И! |
2% 1
Unfortunately once you've eliminated Ше substations, two тоге — |
Orion supersoldiers show up to give you a taste of a tougher j
combat scenario.
When the base and the Orions are wiped off the map, you hear
a Dr. Burk over the radio discussing a Phase Two operation at a
proving grounds. He's
using another Orion
to clone more of the
supersoldiers—it looks
like your pre-emptive
strike wasn't so pre-
emptive after all.
#
* ^
TE : ]
= Yo „9
| Use Shield to counter A :
Ше Super Soldier's attacks. | | e
ы
Dr. Koenig gets in touch with Heller at the start of this mission, revealing the location of the proving grounds and the Phase Two Orion.
Follow the waypoint to quickly reach the proving grounds!
Engage and defeat the Phase Two. This supersoldier is identical in
behavior to the Phase Ones, he's just tougher.
— — —
BONU
- - — —
m
S: USE SHIELD TO COUNTER THE SUPER
(EASY ENOUGH IF YOU PRACTICED AGAINST THE ORIONS IN THE
REVIQUS MISSION. IF NOT, YOU SHOULD BE DOING SO HERE!
MAIN MISSIONS
Li
Lt
|
p
ANS REUEN AI
TA Г
3 8 ў qe
—
|
КӨЙ ИНН ИН ЫЙ. OS E АН АНЕ ЧЫН
Conveniently, there
are several APCs
parked nearby. If
you really want to
light him up, tear
off a TOW and
unload! If he's still
standing after the
barrage, engage
him at close range
and use Shield
blocks to stun and
disable him.
4
Once the Phase Two Orion is low on health, consume him!
Consuming the Phase Two causes Heller to black out. When he
awakens, a massive squad of Blackwatch troops surrounds him,
including Orions and helicopters.
Press and hold Secondary Attack and Grab to trigger the
Devastator special attack. The resulting shockwave eliminates
everything near you!
DEVASTATOR
>>> сту u ACU y 9l lal UUW 1003 d Widoo Dd INIM W YUU саци Ud """ ] 1.
оп! he плгадой f throo | L ) winn tar throi T: f tho Г o зе авг al М.
уни: ао лоо c5 —— QU
с 134,0
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12002301
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Now, consume :12:00:
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¡ORACK, O
IRACK, 00
-range,
та-та-м
ta-ma-w
break free of А EL
: ; When the Mass Bar is full | < tal, 00:
their containment ou can use the Devastator by tal. 095
y е tal, 00:
tal, 00:
tal, 00:
та1, 00:
та. 99, 0
nearby targets to
refill your mass
bar! Once done,
the area becomes
a complete mess
as Brawlers
units due to the
damage done by
your Devastator.
More Orions show
up to combat the
Brawlers.
Remember you
can easily back
off and recover by
consuming nearby
Blackwatch if you
get damaged, there's no time pressure here.
[YELLOW ZONE]
со
>
о
2
—
S
=
<
=
When you've downed the last of the big thugs, Dr. Burk finally (and
foolishly) shows himself. Use a leaping pounce grab to secure
him, then consume him.
cv
MISSION COMPLETED
onan mace тко | (K)
—
AJ
aL |
Р (а) DEFEAT the PHASE ONES AND BRAWLERS ©
К y
Ӯ
qo»
£
You need to take them all out! Use Devastator, any remaining
TOWS, Tendril Black Hole, and, of course, your basic attacks to
carve up and eliminate the beefy opposition.
1:11:92:
Use dodges and (especially) high jumps to get clearance if you're :
being surrounded with no Mass charge, and use Shield blocks to 003%
IORACK SC
IRACK, QC
-гапае,
The consumption of Ог. Burk reveals an unpleasant, but not IAM
entirely surprising, revelation regarding Dr. Koenig. ta-mal,
ta-mal,
: | tal, 00:
Leave the proving grounds and break the Alert to conclude this M
| | tal, 00:
mission. Your next goal is revenge... tal, 00;
tal, 00:
stun any aggressive Orion that gets in your face.
With the Phase Two Orion destroyed, your next target is Dr. Koenig.
Unfortunately when you trigger the mission, Heller's direct and
obvious approach is rewarded with a pair of gunships waiting for you.
NATURAL SELECTION
EVOLVED
You can destroy them with Black Hole tendril attacks, or use Claw Pounce to close the distance and then get in a few swipes while you
are close enough.
If you hit the street and search nearby, you may also be able to track down a rocket launcher and use it to finish off the helis.
Once the helis are down, your next order of business is locating
Dr. Koenig's location. Blackwatch comm chatter reveals a
commander nearby who knows where Dr. Koenig is hiding.
The commander is in an APC. Tear off the TOW and use it to blast
the APC. Once done, the commander attempts to flee. You know
what to do; grab and consume the commander!
His memories reveal the location of Dr.
Koenig: Base Seven. Follow the waypoint to
reach the base!
UUZ
FEROZS
The base is on lockdown condition when you arrive. To break the
lockdown and get into the base, you need to create a disruption
so great it cannot be ignored.
DESTROY the FUEL TANKS ©
to end the lockdown and access Dr. Koenig
Destroy all of
the fuel tanks
in the base!
The resulting
explosions are
enough to force
DESTROY Or ruri Tae Г
гричете ond accom Or Heong
the base to end
the lockdown.
There are APCs in the base. If you arrived in a military form you
can approach them without an alarm. If not, tear off the TOWs and
use them to devastate the base!
DESTROY the Y
ва
When you've
blasted the last
of the fuel tanks,
Dr. Koenig flees
the base and
enters a helicopter
DESTROY Be pur rans ») Ҷ
Me pad Me قا sad pecon De Koh
gunship—or at
least it looks like
he's fleeing.
Dr. Koenig quickly turns the gunship around with orders to attack
Heller. You must destroy it!
DESTROY DR. KDENIG'S GUNSHIP'S CHECKPOINT REACHED
Dr. Koenig's gunship is a bit tougher than the other helicopters you
have faced, and it launches rockets quickly. Be ready with your
DESTROY OR. KOENIGS GUNSHIP y
Shield to block the incoming fire.
Dr. Koenig also tinkers with the electronics onboard, causing an
overload and paralyzing the heli for a moment.
If you still have any remaining TOW shots, use them on the
gunship. If not, track down a rocket launcher. You attack it with
your melee powers, but it is much easier to tackle with ranged
firepower.
Deal enough damage and the gunship goes down...
1
UM
1241292
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IRACK, 0
-range
[YELLOW ZONE]
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—
2
e
=
=
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=
tal; 00
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1
Unexpectedly Dr. Koenig survives the crash. When you approach,
a cutscene triggers as Heller interrogates the scientist.
There's a surprise waiting for you—Dr. Koenig is not a Gentek
scientist. Or at least, he is not only a Gentek scientist. He has also
been infected with the Blacklight virus!
Dr. Koenig reveals
his power as his
arms transform
into bladed
weapons!
Dr. Koenig is an
Evolved, one of
Mercer's converts.
Hes also out to kill you...
Treat Evolved as slightly faster Brawlers. You can dodge his attacks easily, then strike from behind. Because he is faster and more agile
than a Brawler however, Tendril attacks are a bit harder to land, making Claws more effective.
Pound on Dr. Koenig until he reaches about half health. When he does, he flees the scene to a nearby rooftop. Follow him to finish him off.
Once he's beaten down enough,
consume him. The memory
you receive when you do so is
troubling. More concerning yet,
are Mercer's plans involving the
Green Zone. It's about time you
departed the Yellow Zone and
travelled to the Green Zone to
investigate more closely.
Father Guerra has already moved on ahead by using some careful
bribery and contacts, but you're going to take a different route.
Travel between the NYZ islands is restricted, so in order to | mE
id Follow the waypoint to the nearby Blackwatch base. Within, you
reach the Green Zone, you need to make use of the Airbridge, a |
| | l must consume a marked commander to gain access to
helicopter network that Blackwatch has established to ferry VIPs VIL dv | vule | |
the Airbridge. Infiltrate the base in a military disguise апа
around between the islands. `
consume him.
CONSUME the VEHICLE COMMANDER E
so фу can board the Alrbridgo е GO TO the AIRBRIDGE $
| it to reach the Green Zone
[EP D
СА
Once done, you сап make your way over to the nearby helipad. Do so and you board the Airbridge. This pops open a map of the city,
and you can use it to instantly travel to a helipad landing zone in the Green Zone.
! i МУ”, rA —
| AIRBRIDGE: GREEN ZONE SW
You need to travel to this location. Press (А)
AIRBRIDGE TRAVEL
the NY7 ; | =" 8 = Follow the waypoint after you land to talk to Guerra. He has
| interesting information about Mercer and the second outbreak of
the virus...
During the flight over, the helicopter pilot lets slip some information
about a Lt. Riley and his plans for an operation. It appears that
Infected are slipping into the supposedly “clean” Green Zone via
tunnels to the Red Zone.
Heller takes an interest in meeting him, but for now, you need to
go talk to Father Guerra about the developments with Mercer
The revelations send Heller in a different direction. Now he wants
to dig up information on Mercer's network of Evolved in the Green
Zone, particularly Sabrina Galloway.
60 TO FAT нея gue + S
to talk aboot
Heim к» in
To get to her, you need to attend that briefing of Lt. Riley's that you
heard about earlier.
Follow the waypoint over to the base where the briefing is to take
place—unfortunately when you arrive, a Sergeant greets you and
then dispatches you to deal with the Infected outbreak. He orders
you into Copperhead 2-2, an APC. Hop in and get rolling!
>>>
ENTER the APC) | \ -range
a m ta-mal
Your ultimate destination is a rally
with Copperhead 2-1 in a nearby
park overrun with Infected.
e
т
т
^
M
USE © to move forward and backward
end to rotate the body of the APC
[YELLOW ZONE]
”
z
©
Ф
م
=
=
=
=
Before you get there however,
you have a few minutes to get
comfortable with the vehicle
GO TO the RALLY POINTS
controls and shoot some Infected. : l
YM
АК \
Th >
| 3 PO to are е
*" The red reticule W
what will be targeted * a
BONUS: Drive РИ ьа [0/50].
de Lu
Lo MEA .
E
?
KILL the INFECTED (у
VEHICLE HANDLING
ча tha analan al , $ ы nri tha + fira hiittane + | "m
>>> Use the analog stick to steer, and the two fire buttons to do some
damage. One controls your TOW launcher, and the other, your
Е —
e
E, FOLLOW THE WAYPOINTS TO THE PARK AREA AND
The cannon mounted on the APC is a low-caliber projectile X -
VVV 1 ER INFECTED UNTIL YOU ACHIEVE THE BONUS BEFORE
опрапъоп (O a IU ап Оаше tank s Cannon. It SUI packs y ET-
ШШШ Ton divides ЕЕ esie ING THE MISSION AT THE NEXT WAYPOINT.
HU "IBI" ' Te) гаф 21у ла 1 Hiat сал | - ^
ЕЯ
BONUS Dive вети lalected 16/60 — 7 &
BONDS. Deve eve. ted (46/60)
y a
Follow the rally point to an initial engagement area, where you can use your weaponry to destroy a small number of Infected.
Once done, head to the park, where you rendezvous with the other APC units.
Engage and
destroy the
incoming Brawler
and Juggernaut
Infected. Use your
mobility to keep
your distance while
firing continuously.
Don't worry about ammo management. You have infinite
ammo; you only have to reload occasionally. Once you've
defeated the Infected in the park, follow the waypoint
marker to rally with your squad.
o п» DULL
When you arrive,
a Hydra bursts
out of the ground!
Try to move in a
fast perpendicular
line to the Hydra
to avoid the 3 | |
projectiles it flings — E fs ge Е ri, Ма тал
at you, while = "USE © to select targets. adit - а ci PEE tal; 06
* Р " x a
The red reticule indicates ^ ч - ` tal О
i ,
hammering It what will be targeted... di a тай ок
with TOW and
cannon fire.
KILL toe
о
т
т
Р]
[YELLOW ZONE]
с
>
—
o
2
=
=
=
=
Destroy the Hydra, and you are given the order to return to base.
Do so, and you can finally get to Lt. Riley's meeting! Quite the ARMOR HANDLING
detour, but now you have the access you need. From this point on. vou can hijack available qr
с
IL
A^ ` ча" ^ HMMA ‘i fan va l^ nn Г no nm nor
Make use of this any time you feel like laying down some pa
^r Irma Lin Олуг cirmniu hoinn Ви ШТ SA AE Ta
an агтогео SKIN. Deyor d simply being fun, it is also very usefu
, + пле un rath A an за mn inlimitarl Y +h arar wlan
as it gives you both a source of unlimited high powered explosive
anged offense, and what amounts to an extra health ba
>) MM
Lt. Riley goes by the callsign Castle, while Colonel Rooks, his
superior and your previous contact, is known as Checkmate.
ORA N,
| АСК, 6
More importantly, your squad is going to be assigned as Sabrina | | е.
; 3 : 8 а-ша-
Galloway's security detail, giving you Ше access you need to meet ramas
, Tam
her and learn more of Mercer's plans for the Green Zone. tamal
tat 00
tal, 00
tal, 00
Tal, 00
tal, 00
$ cjd Badia p“ м У“
| | |
¿Vos миь dn в
N ;a
X e
mu эд
8 Ye
BN zi
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Bn E 4
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— — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — — —
„= ag
(Œ) "POWERS +
| ү Ж»
—
ИЕ. у... жыр,
However, there is one Evolved
she cannot track, a man named
Roland. He is your first target.
STEALTH CONSUME an EXTRACTION SOLDIER)
without entering ALERT
Roland is
disguised as a
Gentek VIP, one of
several in a group,
and a Blackwatch
extraction squad
is being sent to
escort them.
Time for you to join
the team. Follow
the waypoint to
the extraction
squad and stealth
consume one of
the soldiers to
become a part of
the team.
ES AA RA === а CLE, j jç— ———
a
|
Once you're embedded, follow the extraction squad down the
street. Before long, a pack of Infected attack.
MAIN MISSIONS (ЖИ О
4
Because you have to stay incognito to reach your destination, you Опсе the Infected have been dispatched, follow the squad to the
can't break cover. This means you need to use your machine gun next waypoint.
and basic dodges—no Blacklight powers!
E
come
¿a b
"Oy d
BONUS: KI at least 3 infected
with one shot.
BONUS: KI at least 3 infected
with one shot.
The first attack is a basic group of regular Infected. They aren't
much of a threat, use this opportunity to re-acquaint yourself with
gun combat if you’ve been melee happy recently.
BONUS: KIU at least 3 Infected
with one shot
PN y 1
DEFEAT THE INFECTED
The next attack comes in the form of several Brawlers and more Infected. Conveniently,
there is a Grenade Launcher on the ground nearby. Grab it and use it to kill the Brawlers.
IHU: 40 1/00 FERO29
A د
KILL AT LEAST 3 INFECTED WITH
EDIATELY.
TO SCORE THE NECESSARY KILLS, GET THE INFECTED TO BUNCH
UP BY DODGING OVER TO THEM QUICKLY AND WAITING UNTIL THEY
CLUSTER. ONCE YOU'VE GATHERED THEM TOGETHER, FIRE A GRENADE,
REMEMBERING TO TARGET THE CENTER OF ANY GROUP YOU FIRE AT.
THIS I$ MORE DIFFICULT DUE TO THE PRESENCE OF THE BRAWLERS
ATTEMPTING TO EAT YOU, BUT YOU CAN HANDLE A FEW HITS AS LONG
AS YOU DODGE WELL.
After you down the Brawler, grab a Rocket Launcher from the
street and follow the squad to their next destination.
FOLLOW the EXTRACTION SOUAD GJ
to Roland's location
Down the street, a rumbling warns of the imminent appearance
of a Hydra. When it bursts into view, open fire with your rocket
launcher!
If you run out of ammo, don't sweat; you can grab another
grenade launcher from the ground nearby.
Continue to follow your squad; more Infected and Brawlers attack.
Use your explosives to finish them off.
ELIMINATE THE DOUBLE 3
t.
HYDRA AMBUSH
The next attack is rougher—two Hydras, one at each end of the
street flanking your squad.
However, there is an easy way to end this fight—some wrecked
APCs and other military hardware nearby have left TOW launchers
on the ground!
MAIN MISSIONS |
Pick ир the heavy artillery and unleash your fury
on the Hydras; it only takes a few shots to down
them. Be careful not to blast your squad as you
can't make use of super jumps to get clean shots.
When you finally
arrive at the VIPs'
location, attack them!
One is Roland and
you need to discover
who. There's no need
for subtlety here.
Almost immediately, Roland reveals himself as an Evolved—but he doesnt stick around to
play. He quickly faceplants Heller and then flees the scene—you have some work to do to
catch up with him.
MISSION COMPLETED
A STRANGER AMONG US
A NEST OF VIPERS
HAMMERFIST, BLOCK WITH SPIKES HAMMERFIST 2 —
MAIN MISSIONS
TEREE
You need to eliminate the Hydra to get inside. Attack it directly, but
expect a mix of Infected Brawlers and Blackwatch to join the party
before too long.
{
Contacting Galloway reveals that Roland has fled to a Lair, ап
underground Infected hideout in the city.
Follow the waypoint to reach the Lair, and when you arrive, you
spot Roland running into it.
KILL the
lo enter the Lair
KILL the You can take advantage of the
to enter the Lair
CHECKPOINT REACHED
Blackwatch presence—steal
rockets, or if an APC shows up,
grab a TOW. Either way, you can
pound away at the Hydra from a
Unfortunately, when he does so, a Hydra bursts out of the hole,
| distance in the air and avoid {һе messy ground fight.
blocking your access.
Once you've defeated the Hydra, enter the Lair.
452599 b> га роса PP te BRE
|
Dodge his attacks, use your new Block skill to absorb his blows,
and pound on him whenever he leaves an opening. Use your
Tendrils to tie him up and pound on him even more.
Roland has fled into the depths of the Lair; pursue him. When
There are plenty of regular Infected in the room, so dont feel that
Heller next catches sight of him, he has a present waiting—a | |
you have to take him out in one shot. If you get hurt, back off,
Juggernaut!
consume one of the lesser foes for health, then re-engage.
Because there are also Brawlers in the mix, this is a good time
to make use of your Devastator special ability. If you haven't yet
unlocked the upgrade that prevents interruption, give yourself a
little distance before triggering it. Use it to clear the area and inflict
some bonus damage on the Juggernaut.
This Juggernaut is special—you can consume it! Defeat it the
same wav vou did when facina the last one during Feeding Time,
y е g g
but be aware that this guy hits hard. г S : DESTROY the
r. to smoke out Roland
Once the Juggernaut is sufficiently weakened, consume it! Doing
so earns Heller the Hammerfist, a new melee Power.
A En =
With the squad dealt with, you have a new problem—Tanks! —
Roland has commandeered one of the tanks, but you have to
>>> The Hammerfist is a slow but powerful melee destroy them all to flush him out. —
weapon. This attack is ideal against heavy armor К
yr slow moving enemies. lts special attack. on the groun j or in the Thankfully your new weaponry IS ideal for the job. —
alr, IS pertect тог clearing out Crowds ( і weaker enemies
The basic attack is slow and strong, while the power attack on the
ground se ta of ground spikes to impale anyone in а
DESTROY the
to smoke out Roland
IDE тив A FREE REWARD FOR DEFEATING THE JUGGERNAUT. TO
М THIS BONUS LAY WASTE TO THE REMAINING INFECTED IN THE
ND NEARBY HALLS BEFORE YOU 60 AFTER ROLAND.
|
a
"
i
LH
|
IRE
Е
"
| LLY RETALIATE AGAINST YOU WHILE YOU'RE UP IN THE AIR,
| THE OTHER BLACKWATCH SOLDIERS NEARBY.
MAIN MISSIONS f
Î GRASHING DOWN WITH POWER ATTACKS FROM THE HAMMERFIST АТОР
- THE TANKS UNTIL YOU DESTROY THEM.
BONUS: Destroy the Tanks
osag Mammerfist
Roland just won't stay still. He flees the Lair, forcing you into —
another pursuit. Y lo smoke out Roland
Follow him out. When you emerge, a huge Blackwatch squad
is waiting for you. Time to test out a new special move with your
Hammerfist! Leap into the air and hold the Attack button to
come down with crushing force, sending spikes out in a cone in Pound the tanks to scrap with your Hammerfists, and you can `
front of you. finally engage Roland when he pops out! ——
PERFORM the CHARGED AIR ATTACK
HOLD while IN THE AIR
—
Р 73
Roland is an Evolved, and he fights in the same style as Dr. Koenig:
fast moving, agile, and attacking with strong melee strikes.
Use dodges and blocks to evade or blunt his assault, and
counterattack when possible. Note that your Hammerfist is not
the best weapon to use against him, though you can certainly use
aerial pounds to deal some safe damage.
It's better to tackle him with your Claws and a bit of Tendril usage,
so swap powers around to take him down more easily.
ч.
“9
У р ier
Min Ju oA
,
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€
г. LE
12 ,
—
The Blackwatch
presence in the
area is often a
nuisance, as Orion
supersoldiers
and other troops
ОФРВАТ ко +
may attack while
you are battling
Roland.
If they do, either dispatch them directly, use Devastator to get
some breathing room, or simply ignore them and focus on Roland.
Your only mission objective here is the defeat and consumption
of Roland, so you don't need to waste time on the Blackwatch
opposition unless they're really getting in your way.
CONSUME
to get his Shield Spikes
Once Roland is battered and weak, consume him. Doing so
reveals more of Mercer's plans, and you unlock an upgrade for
your Shield—Shield Spikes!
MAIN MISSIONS
As the mission begins, Father Guerra directs you to a Commander Gallagher, the Blackwatch commander in charge of the
Whitelight deployment.
You need to Hunt Gallagher. Get some altitude on a nearby , osa. Gallagher
rooftop, send out a hunting ping and track him down. г Е is located
їп а пеагру
Blackwatch base.
You can go for the
TR stealthy approach,
but it's not worth
your time in this
instance.
Use the brute
force grab and
HUNT and CONSUME COMMANDER GALLAGHER
PRESS db to Hunt
try to consume
him. When you
do, Gallagher
easily repels your
attempt, sprouting
Evolved Blade arms! He then flees the base. Set out in pursuit!
As you chase him, Blackwatch comms alert all nearby forces of
the twin Infected on the move, meaning you and Gallagher of
course.
Once you finally catch up with Gallagher, he stops to confront you,
but not before seeking an advantage in the form of a gunship!
ь а BONUS: Destroy Gallagher's e ы
helicopter using the Rocket Pod. * е .
в,
TEAR OFF the ROCKET РООФ)
Jump С) towards the Helicopter
f доче „те а e
—
? 2
` ENGAGING
Pew .
7
STROY GALLAGHER'S HELICOPTER USING
This serves as your introduction for your ability to weaponize
enemy helicopters. Jump onto the chopper, then mash Attack to
tear off the side mounted rocket pod.
Once freed, lock on to Gallagher's ride and open fire! It only takes
a few shots to blast him out of the sky. The chopper crashes,
but Gallagher
emerges
unharmed
and angry.
Now you need to
take him out on
foot. Your Claws
work well. Wait
for Gallagher to |
attempt an attack, | Жз |
lo Laos эбзе! De MAGN Png
dodge over his
head, then tear
him up from
behind.
When you're
waiting for a rush
from him, feel free
to toss any nearby
heavy objects at
his face, or peg
him with Tendrils.
Once you've
drained Gallagher's
health, consume
him. Devouring
Gallagher awards
you his Blade
mutation!
PArvinn iun norm nfantr nd Infartar with o
carving up normal INTANITY апо IMIECICO WIT Cast
From the air, it performs a devastating
and if 4h ` H ` Та n + T, Ta! Ж чат
апо па heavy attack IS 0560 0! е ground, d Sp
Slash cuts Lp any
f the most nart ví ‘an исе Blade to renlace voir Claws
ror the most part уби сап Ut DIdUE IC асе YUU! «лато
| ra lawe rotain * М antar whinh їс ofi!
though the Ulaws retain a speed advantage, which IS usetu
| some situations
After you successfully assimilate the Blade, a squad of Blackwatch
shows up...just in time for you to test out your new Tornado slice.
Hold down the Attack button to devastate the squad.
With the squad
eliminated,
hightail it out of
the area to clear
the Alert status
and complete this
HOLD Û) be de a Tornado йыз
mission.
The Blade am mutation is a powerful slicing attack, capable of
R 24
а
RISE A -
(fe) POWERS ^n
CONSUME and EQUIP a 5LACKWATCH TROOPER FORM
| 3
Guerra has uncovered more information about the Whitelight project. Dr. Koenig's research team is being
brought to the Green Zone, and a meeting called by Colonel Rooks and Lt. Riley is the perfect opportunity
to get to that team before they can make any progress.
TAKING THE CASTLE
MAIN MISSIONS
Switch to a military disguise and head to the meeting waypoint. Once you're out of the meeting, quickly head to the waypoint at
Inside, you get a quick briefing from your COs. Your squad is Gentek's R&D building. A group of Gentek scientists waits at the
being sent to protect Dr. Koenig's team. top of the building. Consume them all!
tesse
y
А
GO TO Genték's & D OFFICES
lo stop Dr. Koenig's replacements m
GOTE phe MISSION BRIEFING +
to discover Rooks's plan
> 1
Once the scientists are gone, an alert goes out on the Blackwatch
communications net; they are aware of your presence.
Lt. Riley is dispatched with а
killteam including his own tank,
Orion supersoldiers, and more
Blackwatch backup.
BONUS: Destroy one of Riley's
—— en ы ey r i anks using an Armored Vehicle.
Toni saing vt Armed Vehinte
— FIND and DESTROY
At this point, Heller has a short
conversation with Father Guerra
and decides that Lt. Riley has
more use as a second skin than
——
— —
as a commanding officer...
Whatever method
you choose, you |
need to eliminate be 1. 8
all of the tanks : Y 4 |
e u
in the area to
One of the tanks uncover Lt. Riley. AA — й
in the vicinity is .—
Lt. Riley's, to find
it you need to
You may luck out
and locate his tank
early, but if not,
destroy them all. simply continue to
destroy them until
he emerges from
his tank. When he
does, consume
him!
DESTR
RIVE GROUND VEHICLES. HIJACK ONE OF THE TANKS FOR YOUR OWN
TS e Once vou have Lt. Rilev's form, flee the area to break the Alert.
"USE AND SEEK AND DESTROY ONE OF THE OTHERS. y y
: : Soon after, you hear from Rooks; he wants you to travel to a secure
~ YOU ONLY NEED TO WIPE OUT ONE TANK WHILE DRIVING AN ARMORED location and contact him. Sure thing boss!
VEHICLE, BUT WHY STOP AT ONE? GO ON AN ARMORED RAMPAGE
AND TAKE AS MANY OUT AS YOU CAN. THE TANKS DO QUITE WELL AT
BLASTING EACH OTHER'S ARMOR!
You can tackle the
tanks with your
Own powers, or
you can use your
ability to drive
vehicles to blast
them with their
own firepower, or
you can tear off their weapons and use those to destroy them.
M
La
*
MAIN MISSIONS
BIO-BOMB BIO-BOMB 2 —
The Gentek Whitelight program has been infiltrated by Mercer's Evolved—specifically Dr. Archer. But Archer vanished when Heller went
after Dr. Koenig's team, so now Heller is trying to track down Archer with the aid of Rooks.
When you arrive, all that's present is a group of Blackwatch
guards—but one of them notices you, and then does something
very strange indeed.
Rooks reveals the location of one of Archer's associates. Follow
the waypoint to reach the coordinates of his last known location.
INCOMING CALL 5
FATHER $ RRA А
mE 1
]
J
|
«
| Er
—— Ä — с.
* GO TO the COORDINATES E :
Ж x of Dr. Gutierrer's Last known location
“ AM «
A
ЕЕ
Не stabs another of the guards, and moments later, the guard
literally explodes with a distinctive Blacklight virus biomass
residue. Gross.
He also uses the chaos to escape Heller's watchful eye. This bio-
bomber may have more information; you need to track him down.
Use your Hunt skill to locate him. The bio-bomber has fled a good
distance away, so find a tall building and search out his position.
Once you've got a lock, start gliding to reach him.
HUNT the BIO-BOMBER
PRESS © to Hunt
When you arrive, attempt to grab him. Doing so immediately
reveals him as an Evolved, as he counter-attacks Heller and
readies his blade arms.
Now you have a fight on your hands. The bio-bomber provides
a standard Evolved fight. Use your block and dodge to blunt his
attacks and take him down.
— 4 f
DEFEAT the y
to discover Archer's location
* y 2 2 A
AT T HITTE E
When he weakens, he tries to flee the scene—dont let
him escape!
Chase after him through the city until he stops running, then
resume the fight. Once he is weak enough and stunned,
consume him!
The consumption of the bio-bomber reveals Dr. Archer's contact in
the nearby Base Adams. Make your way over there.
аа SETS
NAE
When you arrive, you need to lure Archer's contact out of hiding
how better than a human bomb?
Approach the base
commander in military
disguise and tap Grab.
Doing so automatically
triggers the bio-bomb
ability, and he explodes messily.
сы ШЕШЕН 292 — ШШШ! =
When he does, Archer's contact
reveals himself as another
Evolved in Blackwatch clothing.
Time to take him out.
DEFEAT AR EF CONTACT (Y
b find out what he knows about Archer
di
LE
Е
Roc tt ..
MAIN MISSIONS
Yt [ BIOLOGICAL BOMB. NOW THROW IT USING GRAB AGAIN WHILE
| K 3 ONTO THE EVOLVED TO SCORE THIS BONUS.
peus IN THE FUTURE. THEY ALLOW YOU TO TURN NORMAL HUMAN
ов INFECTED ENEMIES INTO MAKESHIFT EXPLOSIVES, SHOULD YOU FIND
- YOURSELF CAUGHT IN A SITUATION WITH NO HANDY EXPLOSIVES NEARBY.
Once you've pulled off the bonus objective, there's no need to
hold back. Lay into the Evolved and consume him.
At this point, Heller is starting to get frustrated. Exit the Alert апа You can handle this fight in any number of ways, but a direct
you are given the ability to Hunt Dr. Gutierrez directly. approach works just fine. Make heavy use of blocking, dodging,
Кто: and high jumping to avoid incoming damage.
Get out in the open or climb a nearby building and trigger Hunt to
locate his position, then glide over to reach him.
When you see an opening, strike with Claws
or use Tendrils to tie down the Evolved and
score some extra damage. You can also
use the Hammerfist air slam to score area
damage on all three of the Evolved.
When you arrive, Gutierrez seems entirely unsurprised to see
Heller, and he's prepared—two more Evolved leap down to come
to his defense.
You're now in a fight with three Evolved, and though your primary
goal here is to defeat Dr. Gutierrez and consume him, you also
need to defeat his guards.
Don't hesitate to
use Devastator
here as well;
there's no reason
to save it.
Once Gutierrez
is staggered,
consume him! You can finally track down the elusive Dr. Archer
and get to the heart of Mercer's plans for the Whitelight...
100
(8) POWERS
mo 7
.. GO TO ARCHER'S RESEARCH FACILITY 4
=
=
N
2
S ˙e . UUnͤUTʃC m i == жч
A EU 8 -
<
=
PACK LEADER 2 =
GHEAD TO ARCHER'S
= Within, there are numerous chemical storage tanks guarded by
A quick discussion with Rooks gives you the current location of Dr. Blackwatch goons. You need to destroy these storage tanks to get
Archer at a Gentek research base nearby. Dr. Archer to come out.
ER
IL
Glide over to the base. When you arrive, there's a lone scientist
wandering around marked with a S Consume him to gain
access to Archer's research facility.
USE the HAND SCANNER G)
lo enter Archer's research facility
CONSUME the SCIENTIST С
lo enter Archer's research facility
Be careful in here, if you
aren't wearing a masked
form, you take damage
from the fumes when the
tanks are destroyed.
Save your Devastator if possible. Part way through the fight, the
Evolved Archer reveals a new trick—she summons a pair of loyal
Brawlers to her side!
INCOGI a то, AND USE HUNT PINGS TO TRACK DOWN ANY
DRED GUARDS OR SCIENTISTS, THEN GRAB AND STAB THEM
Destroy the storage tanks. You can use Devastator to
nuke them quickly if you wish, or simply break them
down with basic melee attacks without losing your
disguise if you want to avoid poison damage. |
E You must defeat the pair of Brawlers
before Archer shows herself again.
Other than the surprise of her
E. summoning and, apparently,
controlling them, they're
> 2 | completely standard Brawlers, so
—— | TES you should be comfortable slicing them to
| pieces with your Blade or Claws.
BATTLE DR. ARCHER
When you've ruptured all the tanks,
Dr. Archer finally emerges and reveals
herself as Evolved. Time to end this hunt!
Archer is a tough evolved. Plan for an
Once you've defeated the two Brawlers, Archer
returns to the fray for another round. Continue
the pressure, and when her health drops another
extended fight and wear her down with
constant barrages of combo hits between
dodging or blocking her counter-attacks. ра
EE chunk, she summons four Brawlers.
x
KILL Dr. Archer's
Again, you have When you emerge from the facility, a Blackwatch squad is waiting
to defeat them for you. Summon your Brawlers by holding Attack and Jump. They
all. Tie them up . arrive and chew up the squad with ease.
with Tendrils
and cut them
apart with your
Blade, using your
Shield to soak up
any attempt to
overwhelm you.
Leap away if they
pressure you too ets >
+ KILL Dr. Archer's
heavily.
When two of the
Brawlers go down,
Archer rejoins the When the Brawlers leap back up to you, a helicopter comes down
fight. Finish her! When she's low enough on health, consume her, into range—target it with a lock-on, then sic your pets on the
learning more of Mercer's plans for the Whitelight. chopper by pressing the analog stick.
Finally, hold the Target Lock, Attack, and Jump buttons to order
your Brawlers to leave the area.
17
MAIN MISSIONS
Consuming Archer also grants you her Pack Leader ability —now
|
you сап summon friendly Brawlers by using your Mass bar!
> > > Pack Leader is a very powerful ability, п
stronger than Devastator in a | S, (
because it gives argets fi Е А
f h n f _ DESTROY the
HOLD (5) and PRESS Jb to make your PACK attack
3 — — ů—
— с = рр
—
In addition, you can target t
you against more difficult enemies y are agile enough to leap
ane
Hmm,
With your mini-tutorial on Infected pet training done, it's time to leave.
Exit the base and any Alert you may trigger to get in touch with Father
Guerra and finish the mission.
н. Ч
" ‘> n -
е5. =
— — —
+ мш IAS j
— A \ .
— E
— B =
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28
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e
к
me
PAN
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—
O
19%)
CLAWS 4, TENDRILS 4, BLADE 3, HAMMERFIST 3, BIO-BOMB 3
AND 4, PACK LEADER 3 AND 4
Mercer has tampered with the Whitelight supply. It's time to
discover exactly what his tampering has done, with a calculated
limited release on your friendly Blackwatch buddies.
Heller begins the
mission by heading
to a Whitelight
distribution site
and impersonating
a Blackwatch
commander. He
orders an immediate
test release of the
Whitelight.
One of the
soldiers quickly
complies, and
the result?
The Whitelight
instantly infects
the soldiers,
transforming them
into Evolved! Now
you have to deal with the results of Heller's methods...
INUS: SUMMON YOUR BRAWLER PACK TO HELP
ди [НЕ EVOLVED |
NE, AND A SMART MOVE BESIDES. YOUR BRAWLERS
HELP WHEN BATTLING EVOLVED (OR ANY TOUGH
Т N ATTENTION AWAY FROM YOU AND DEAL
8 WE
кеа 15
Quickly summon your Brawler pack апа unleash them
on the Evolved. With their attention distracted, pick
them apart with ease.
*2532 EP
:
р. -
в =...
—
А, ся Бате fout
Brawier Pace
Completed!
Маке use of
Tendrils to tie
them down, then
dice them up with
Claws or Blades.
When the
Evolved go down,
Father Guerra
contacts Heller,
warning him of
the Whitelight
stockpile. You
need to get there
before it can be
released.
Quickly follow the
waypoint. When
you arrive at the
depot, Mercer also
arrives, and he
isn't the least bit
pleased with your
efforts to disrupt
his plans for the
release of the
Whitelight.
The results of
the...conversation
are inconclusive.
You now have a much more immediate problem than Mercer. A massive Infected beast
is stomping through the Green Zone towards the Whitelight depot.
This Goliath is the largest,
f SE most lethal form of the
N
| MAIN MISSIONS |
bestial Infected. It is
too large and too tough
Pare
to be taken down with
conventional weaponry—
you're going to have to
take it apart with Heller's
E Blacklight gifts, one piece at a time.
E. The Goliath is stomping towards the Whitelight
depot, but when you get into range, it turns
4 its rage towards you. То some extent, the
> Blackwatch soldiers nearby are your allies in
this fight, insofar as they're more concerned
E with the three story tall monster than they
3 are with Heller, whatever his powers.
DEFEAT the
before il releases the Whitelight
|
Ys
The Goliath has a massive, mutated left arm that it uses as a
crushing club, and a huge spike for a right arm. Watch for the
Goliath to
ША swing its
m
JA GOA TH EA ЗЕ 1
y
"E ITE
club at you
and make
O Self-Storaq
1 LARA
кый E
a high jump
to escape.
Don’t mess
around with
trying to
dodge, just
get out of
DEFEAT the ы
before it releases the WhiteUght
the way.
The Goliath may
also occasionally
plants its larger
arm and charge
you, using its club
as a ram. Again,
high jump away
from it, using any
nearby building to
escape quickly.
When the Goliath
stumbles to the
ground and
presents its face
to you, don't miss the opportunity. Lunge in and cut as fast as you
possibly can with Claws or Blades.
Doing so causes
the Goliath to reel
back, exposing
one of its legs.
Charge and cut
it off!
This doesn't kill it, tnough it certainly makes the beast angrier. Now
it begins to waddle around on the ground, occasionally swinging
its spiked arm in an attempt to impale you.
DEFEAT the y
before it releases the White
Dodge the attack
and the Goliath's
Claw gets stuck in
the ground—attack
it! With the claw
removed, the
creature is now
severely crippled—
but still deadly.
The Goliath now
begins to launch
itself into the
air and come
slamming down
with lethal crushing
force. Stay locked
onto it so you
can watch its position, and get out of the way. You don’t want to be
anywhere on the ground nearby when it lands.
DITA! ow
eters 1 rris pans the Whe ght
However, after it lands, quickly jump and glide to attack its head. It
should take two cycles of this pattern to finish the Goliath, but it can
take more if you're slow about getting in when the Goliath is stunned.
Glide in as soon as the Goliath smashes the ground!
DEFEAT the y
before it releases the WhiteUght
When you finally tear down the last of the Goliath's health bar, the
Goliath's head gets torn off as well. The threat to the Whitelight
facility is gone, for now.
A panicked
call from Father
Guerra is a
more immediate
emergency—
follow the
waypoint back
to his hideout to
investigate and finish the mission!
THE DESCENT/PREDATOR AND PREY
PILOT HELICOPTER RIFLES 3, LAUNCHERS 3 —
MAIN MISSIONS
At the end of the previous mission, Heller acquires information on the identity of Guerra's contact in the Red Zone.
Heller now needs to get to the Red Zone and contact her, as she says she has information that Heller's very interested in! Similar to the
Airbridge mission, this is literally a "bridging" mission that connects you to the Red Zone.
CONSUME the HELICOPTER PILOTUD
to take his place searching for Dana
It's time to learn to fly! Follow the waypoint to the Blackwatch Base helipad. When you arrive, consume the Helicopter pilot.
You can pull this off stealthily if you use your Hunt pings to pick off the guards on the rooftop, or you can brute force it and then flee and
return, your choice.
Once you have the right disguise (and the attendant skills that come with it), head for the helicopter waypoint to board the chopper.
After a quick fade
to black, you
arrive in the Red
Zone, piloting the
helicopter!
USE (5) {o move the Helicopter.
$
E
И
A,
FOLLOW the FLIGHT LEADER ОЈ
to the signal truck tradking Dana's location
£
4 4
—
. uu x ёх r 1
IM 7 С
«+ -
You're рап of a squad of споррегв that have been sent to guard a signal truck—a signal truck tracking Оапаз location.
However, before you worry about that situation, this is your chance to get accustomed to the flight controls. Follow your patrol to the
signal truck's location and use the time in the air without any hostiles to get comfortable.
From this point on, you can hijack helicopters! Sweet!
>>> р у | р
Helicopters are very fun to fly, and useful both against enemies on the ground and in the air.
Outside of a few missions, you don't need to use them, but any time Blackwatch decides to ruin your day with a Strike Team or brings along chopper
| support, feel free to snatch a ride and go to town with your airborne weaponry.
When you arrive, the truck is under attack by Infected while it struggles
to pinpoint the location of Dana Mercer.
Your job is now to defend it until it has the location. Prioritize targets that
are getting closer to the truck, while bombarding all Infected in the area
with your machineguns and rockets.
Just like the ground based vehicles, you have infinite ammunition; you
simply have to reload occasionally. Don't be stingy; unload constantly!
BONUS-Use © - DEFEND to shoot
down thrown objects [ 1/2)
м
DEFEND the TELEMETRY, TRUCK (S
while it tracks Df MI
IN THROWN OBJECTS TWICE
A JUGGERNAUT OR HYDRA DECIDES TO FLING DEBRIS AT
(00 (OR EVEN NEAR YOU), YOU CAN FIRE THE HELICOPTER'S POINT
} DEFENSE ROCKETS TO INTERCEPT IT.
WHEN YOU SEE THE ONSCREEN PROMPT APPEAR, SIMPLY TAP THE
_ SECONDARY ATTACK BUTTON, AND ANY INCOMING PROJECTILE IS
INSTANTLY VAPORIZED.
CONSIDER THIS BONUS A TRAINING TIP WITH SOME FREE
EXPERIENCE ATTACHED.
After you have dealt with the waves of normal Infected enemies, a
truly serious threat appears. Another Goliath arrives on the scene!
This beast is far too powerful to stop before it destroys the truck.
Quickly land by the truck and pick up the engineer! Lift off and
head for the nearby Blackwatch base. You need to deliver the
engineer so he can decrypt Dana's location. 2
"t
D Il
vd m
LAND and RE с T^
so they can pan э td
/
-.
|
1 31
RETURN TO BASE AND MEET DANA +
Fly the engineer back to the Blackwatch base and land—after a
few moments, he has Danas location. Set off in the air again and
head for the waypoint marking Dana's position.
| 1 Ци
.
MAIN MISSIONS 8
When you arrive, Heller contacts Dana directly and warns her of
Blackwatch's impending arrival.
Your initial contact with Dana is secure, you have arrived in the
Red Zone, and you know how to pilot Helicopters for the missions
to come. Well done, and this mission is complete.
© HELICOPTER HIJACKINC ACQUIRED
r
|:
|:
|:
|:
же LE or
BURNED FROM MEMORY
Dana has a startling revelation for Heller. His daughter is alive and is being held by Blackwatch somewhere in the Red Zone.
Heller reluctantly agrees to let Dana look for his daughter, while he
deals with the threat from Mercer.
(11) POWERS
When you regain
control, Dana
advises you
to investigate
a disturbance
at a nearby
Blackwatch base.
Head to the
waypoint—when
you arrive, you see
that chaos has
erupted. Mercer's
Infected are
sieging the facility
where Blackwatch
is disposing of the
Whitelight supplies in incinerators. They have realized the threat
the Whitelight poses, and they mean to remove it.
VL
HKU 10 > FCROZY
MAIN MISSIONS
RÜEFEND THE BASE |
—
In an odd turn of events, you
find yourself fighting alongside
Blackwatch—you aren't exactly
allies, but in this case, necessity
makes for strange bedfellows.
Drop down into the base and grab
a canister of Whitelight, then move
to the incinerator and drop it in to
dispose of it.
„
Dado 2
O DISPOSE of the Whitelight Sarre.
Prat m
Кт on
When you're done,
turn your attention
to the nearby
Infected and wipe
them out!
х Ди 2
IE, f IS LONG AS YOU REFILLED YOUR MASS BAR DURING
YOU SHOULD HAVE ENOUGH MASS TO SUMMON THEM
et
1 ——
d
*
This is a large
brawl with A
Infected, though —
Er
В:
رھ
=
IF
F NOT, REFILL USING ANY NEARBY INFECTED AND THEN BRING IN YOUR
- OWN BRAWLERS TO CREATE A DISTRACTION WHILE YOU WORRY ABOUT
THE CONTAINERS.
you do have Orion supersoldiers and other Blackwatch assets on
your side, as long as you're careful not to outright attack them.
Call in your Brawler Pack immediately to aid in the battle, and
make a point of consuming enough biomass to refill your Mass bar
before the fight is concluded. There are three Whitelight containers. You can pick up each one
and must carry it back to the incinerator without gliding. You can,
however, make full use of your high jumping and ability to run on
the side of buildings.
There are all
forms of Infected
infesting the
GRECOVER THE WHITELIGHT 9
CONTAINERS -
When you and your erstwhile foes have repelled the first Infected
assault, another problem arises. A transport truck containing
streets, but
there's no need
to engage with
any of them—use
evasion here, not
brute force.
another large
shipment of
Whitelight
containers is
Hustle and retrieve
all three, then
ambushed by
Infected on the
street, and spills
its containers all E. JA:
over the area. Е: с. ow E-
You have to get those containers back to the incinerator!
dump them in
the incinerator
to head off this
threat before the
Whitelight can
spill and reach the
atmosphere.
Once you've
disposed of the
Whitelight, exit the
Alert area to finish
the mission!
PICK UP a WHITEUIGHT BARREO $
ge
(в) POWERS
burr bank
дара
Y
- > à
Ў
2 —
: GO TO CANTRELL'S BASE
to learn more about Project Firehawk
LAST RESORT
BLADE 4, HAMMERFIST 4, WHIPFIST 2-4, BIO-BOMB 5, PACK LEADER 5 —
WHIPFIST
At this point in the story, once you finish this mission, a// unlocks, powers, and side missions are available.
If you want to take a detour to finish maxing out Heller, this is the time to do it
Note that Prototype 2 has a New Game+ mode, so it is well worth hunting down all of his upgrades if you want to replay the story from the beginning
with everything unlocked! |
Galloway has intel оп a Blackwatch operation—a major Blackwatch operation. You need to get more information on this рап.
When the mission begins, Heller hears Commander Cantrell over the Blacknet communication network. He's located at a nearby Blackwatch
base, and he has requested a full lockdown and additional armor support to protect the base while they discuss “Operation Firehawk.”
END THE LOCKDOWN AT
DANTRELUS BASE
Head to the base. When you arrive, Heller's straightforward nature
comes to the fore again. His plan is simple. Just as he ended a
lockdown on another Blackwatch base, he simply wants to smash
the fuel storage tanks to get Cantrell out of
DESTROY the
the base. Я to force Cantrell out of the Base
tà
Destroy the Fuel Storage
Tanks with Explosive Weapons. =й
— Y
DESTROY Oe
lo мета Control out of the Bing
115
There аге all types of Blackwatch troops here, including Orion
supersoldiers, but by this point you should be adept at combating
them. Bring in the Brawler Pack to aid you and take them down.
SOLDIER, BLAST AS MANY OF THE TANKS AS POSSIBLE,
REFILL” FROM ANOTHER SOLDIER UNTIL YOU'VE Cantrell flees the base in an evac helicopter, but as he does so,
the last form of Infected show up—mutated Flyers. They quickly
attack and damage his helicopter, causing it to crash-land nearby.
You cant have
the Infected killing
Cantrell before
you learn what
you need to know
about Project
Firehawk!
Destroying the fuel tanks is simple enough... except for the small : ү
army of Blackwatch soldiers on the base opposing your intrusion. di 1 dd 4
е. Бауш
Stay nimble if you're going for the bonus here. Dodge constantly
while pounding away at the fuel tanks, and remember you
can always disengage and heal up with some consumption if
necessary. Don't feel pressured to rush, even though you're under
heavy fire, there's no time limit here. |
Quickly reach the
wreck site and defend
the helicopter from
Once you've
destroyed the
tanks, Cantrell still
refuses to emerge,
so you're going to
have to remove
any choice he
has—eliminate all
of the Blackwatch
forces guarding
the Commander.
the waves of incoming
Infected.
DU. Aw
DEFEND CANTRELUS MEL, ^P,
er you'll never learn about Proje.
RAN
¿A
ШИН ШШШ го
FEROZ
When you wipe
out enough
Brawlers, a new
Evolved shows
up, armed with
the final Power
mutation you can
acquire—the
Whipfist.
Despite her
unusual weapon,
she is otherwise
the same fight
as the other
Evolved—dodge
and block her
attacks while
taking her health
down with Claws
or Blades.
Once she is
sufficiently
weakened,
consume her to
acquire the Whipfist!
PREVENT... 3
CANTRELUS ESCAPE.
Another evac chopper arrives on
the scene. You're going to use it as
a Whipfist tutorial. Hold the Attack
button to perform a long-range strike
T with the Whipfist, instantly destroying
the helicopter!
DESTROY the HELICOPTER y
HOLD © to de э LONG RANGE ATTACK
Ё
The first one is a freebie, but two more are en route, and they're а
bit sturdier. You need to destroy them as well to stop Cantrell from
getting away.
FECTED WITH THE WHIPFIST
iD. THIS GIVES YOU THE OPPORTUNITY
| IP 1 Т.
. FS A .
The Whipfist is an ideal weapon for quickly i
dispatching large crowds of weak enemies with its basic attack,
a sweeping swing that cleaves through low tier Infected and
Blackwatch soldiers with ease.
The Whipfists power attack is a directed long-range strike,
perfect for dealing damage to helicopters, or single tough
enemies at a distance
Note that the Whipfist shares the ability to damage large groups
with the Hammerfist's power attacks, but unlike the Hammerfist,
the Whipfist is fairly quick to use, and its basic attacks are ideal
for clearing an area.
E
After earning the bonus, destroy the two evac helicopters. With
this done, Cantrell finally emerges from the chopper. Consume him
to acquire the necessary information about Blackwatch's plans.
Project Firehawk is a last resort option—Blackwatch plans to
firebomb the city to eliminate the infection!
As this mission concludes, Colonel Rooks contacts "Riley" (Heller
at this point, of course). You can find out what he wants in mission
21B: Divine Intervention.
MEA DL NETUS L EOL DRAE | І
y FR К {Р i { ! Ad
UXUCLUJDCS CORT IL DUG UTA СЕ AU
=
2
>
о
2
co
=
=
=
=
[RED ZONE]
€)
ENTER the GUNSHIPU)
е 4 to escort Commander Ellis
FLY IN THE OINTMENT
Heller's assault on Commander Cantrell has triggered a meeting of
Blackwatch senior command—time to infiltrate that meeting.
Captain Lincoln is your ticket to the party. Trigger Hunt and track эз. | | | |
| | | | . | Нор inside the gunship and take flight—you're going to escort the
him down. When you find Lincoln, consume him and hijack his , |
hi unsuspecting Commander right to the meeting.
gunship
HUNT and CONSUME LINCOLN
to hijack his gunship and escort Elis
msi. uli:
TED USING GUNS (TWICE) AND
Stay close to Ellis’ transport helicopter. After a few moments, the
first threat appears: Flyers, the winged Infected you first saw in
Last Resort.
КА Infected using
Guns [0/2] and Rockets [ 1/2].
ESCORT COMMANDER ELLIS GC
to the Project Firehawk meeting location
They're numerous, but not especially strong. Use your rockets and
machineguns to dispatch them. Continue to fly escort for Ellis until
command radios in an alert at a nearby Blackwatch base.
ESCORT COMMANDER ELLIS (2
to the Project he meeting location
a
Take a detour from
the escort to the
nearby base. Use
your weaponry
to dispatch the
mass of Hydras
attacking the
base—four in all.
You still have
access to point
defense rockets;
use them to
destroy any debris ZZ
the Hydras to fling ===
at you. -
Once you've
eliminated the Hydras, an emergency alert comes in. Amazingly,
in the short time it took you to dispatch a few Hydras, Commander
Ellis' crack pilot has managed to go down. Now you have to clean
up the mess.
GO TO ELLIS'S DOWNED HELICOPTER E
2 il until the APC arrives
„Ё >
IRA
"IHE
11
ў
H
f
ШИ MAIN MISSIONS |
OTECT ELLIS’ DOWNED
ОРРЕВ
Quickly fly over to Ше helicopter and attack the Infected that are
threatening Commander Ellis in the wreck.
2113111
MARES
A
1441
Kill the
to protect Ellis's downed heUcopter
Stay mobile here, strafing around the crash scene to avoid
incoming projectiles. After you wipe out the Infected, a transport
APC arrives to pick up Ellis.
ESCORT COMMANDER ELLIS E
to the Project Firehawk meeting location
CONSUME THE FIREHAWK
COMMANDERS
Follow along low and close to Ellis’ APC. Periodic attacks from Pandemonium is breaking out as more Infected siege the base,
weak Infected are easily dispatched, but focus your rocket fire on but that isn't your problem or your goal.
dealing with Hydras as they emerge from the ground.
All of the Project Firehawk Commanders become marked with EJ
Exit the helicopter and consume them all!
Once you have the information about the project, exit the base
and the Alert to finish the mission! Heller contacts Dana after the
mission, asking for more information about Project Firehawk— it's
going to level the city if it isn't stopped.
Wi ESCORT COMMANDER ELUS СЛ
do the Project Firehawk meeting location
E
-
Due to the high
buildings, your
maneuverability
is restricted, but
be careful not to
stay planted in
one place, or your
point defense can
get overwhelmed
by incoming chunks of the city flung at you by Hydras. Move
forward and back when you can't move side to side.
CONSUME the
to postpone Project Firehawk
When Brawlers attack, you're nearing your destination, but you
still have a ways to go. Continue flying close support, eliminating
Hydras as they arrive, and helping to dispatch the Brawlers when
you have time.
INCOMING CALL
DANA MERCER
E
ре и LAND at the BASE
When Ellis finally arrives at the base, your cone the Firehawk сеп
objective is in sight. Land the helicopter.
—
Colonel Rooks contacts "Lt. Riley", and explains that he's found Dana Mercer and Heller's daughter. It
appears that the ЕВ! has become involved, and they have an Agent Griffin in charge of her custody.
DIVINE INTERVENTION
MAIN MISSIONS
It's time to Hunt Griffin down
and consume him to learn
Mayas location. Find a nearby DISTANCE
skyscraper and head up to the (2) POWERS
roof to get a good fix on his
location, then glide your way over
to find him. S
When you locate Griffin, he's in a
helicopter transport bound for a
nearby Blackwatch base. Follow
the chopper.
You have to stay within range
of the helicopter to avoid losing a
DA FOLLOW the HELICOPTER»)
ер ALS EMO d rooftops А X * 4 grab Agent Griffin when he disembarks
and use your mobility to glide and WA ДЕ E >
jump across the city.
HUNT and CONSUME AGENT GRIFFIN
to discover Maya's location
ЕЙ
ta 99 € 4 вода 334]
'
When the helicopter finally arrives and Griffin disembarks, Heller
lands and chases him...and runs right into a group of three | |
Evolved who have already grabbed Griffin under orders e
NUS: USE SIX DIFFERENT ATTACKS TO DEFEAT
from Mercer! ПА Тр ат
М
pea
LAY WITH ALL OF YOUR TOYS. USE
APON POWERS HERE, WITH А MIX
‘TO EASILY EARN THIS BONUS.
TT
Tl | 1 >| үттек.
14
9
t
BOMUS: Completed!
The three Evolved quickly flee the scene. Chase them down! This
is a running pursuit across the city, with targets who are, for once,
almost as agile as Heller.
Call in your Brawler Pack to even the odds a bit, then jump into the
от ; fray and beat down the Evolved. Be sure to earn the Bonus here
before you finish them off.
EO ge
CHASE th EJE а 2
" WAS 4
= “to retrieye Agent Gr иш)
After a not-so-merry chase across the city, the Evolved finally stop
running and engage with you.
Once the last Evolved is defeated, grab and consume Agent
Griffin—his memories hold the keys to finding Maya. You may still
be under Alert from Blackwatch pursuit, so flee the area and lose
the Alert to finish off this mission.
b" BONDS: Use a variety of atisi
dess sees the Evotved 3/6]
2 T
(в) POWERS
”
Hijack a
Thermobaric Helicopter.
¿Y
GO TO the STAGING AREA Y
to destroy the Firehawk Helicopters
N
OPERATION FIREHAW
Galloway reveals the details of the Firehawk mission—Blackwatch plans to torch the city with thermobaric rockets loaded on a flight of
helicopters. You have to stop it!
When you arrive, hop inside one of the helicopters, lift off, and
begin laying waste to the remaining Firehawk choppers.
After you destroy the depot, Dana radios in with an alert—more
Dac mes of the Firehawks have been deployed, and they are already in
Э; J A flight and launching Thermobaric rockets in the park!
EA
e
* few
Hijack a
Thermobaric Helicopter.
DESTROY Blackwetch's
Брий" end to Project Firehawk
ata в) са b? «а b? са 2 49 bee
t » ,
{
ке
However, you can
DESTROY THE ВЕНАМИ
НЕШСОРТЕВ О...
your normal
| attacks, or other
A series of target
markers pops up
on your radar for
all of the Firehawk
stolen vehicles or
DESTROY N з TOOBAR Ww SONS Y
la pot sa ood da Proje Foot aut
weapons taken
from Blackwatch
troops—your
choppers in the |
choice!
area. Hunt them
down. In any case, once you destroy the depot, the threat from Project
Firehawk is ended.
You are very likely
going to get shot
down due to the
number of enemy
choppers in the
area.
Р M
— е DESTROY Blackwalch's THERMOBARIC WEAPONS у
Я
Es ) to pul an end to Project Firehawk
жна
No problem—use
\
a combination
of running on
skyscrapers, high
jumps, glides,
ro mehreren г and finally, a long | M f Н 8 Д B R | N Д
pounce grab to
board another | | :
Your last task is to meet up with Sabrina Galloway in person.
Escape from the Blackwatch depot to clear your Alert and then
head to the waypoint.
helicopter in mid-
air. Hijack it and
continue the hunt.
When you arrive, Heller has a polite conversation with Dr. Galloway
Once you've oe Косе я
and this mission 15 finished.
mopped up
no рыз. the remaining
— helicopters,
Galloway contacts
with you information about the Thermobaric weapons depot
storage area. You now have a new goal.
Head to the
depot—once you
arrive, you find a
hardened bunker
protecting the
weapons stores.
DESTROY Blackwalch's THCRMOBAJUC WEAPONS ©
The easiest way to te pel an end to Project n
blast this thing to
pieces is to simply hijack a nearby tank and unload on it.
Agent Griffin
has given Maya ho.
US: STAY 00
A P
T OF ALERT
into the hands of
a not so tender
government
scientist by
the name of WS E i
Doctor Carson. | EYOUR HUNT PINGS TO CONSUME WHITE TARGETS, LOCK ON TO
| TARGETS TO SEE WHO IS WATCHING THEM, AND BUMP INTO
0 GET THEM TO CHANGE WHICH WAY THEY'RE LOOKING.
S ISN'T A PROBLEM, AS LONG AS YOU'RE PATIENT. YOU'VE DONE THIS
Arr Ps R EALTH WORK SEVERAL TIMES BY THIS POINT IN THE GAME.
You need to visit Colonel Rooks to find the location of the doctor.
Follow the waypoint to reach Rooks. When you arrive, Heller
has a brief conversation with him, and he gives up the location of
Dr. Carson. Once inside, you need to consume a scientist marked with a
to reach Dr. Carson's inner laboratory.
Follow the next
waypoint to reach
base India Niner
Six, and when
you arrive, use a
military disguise to
get into the facility
via the hand
scanner.
VM ве мамо SCANNER
la enter ha bene nnd look Ми Coreen
CONSUME the SCIENTISTS
lo access Dr, Corson's lab
MAIN MISSIONS
126
Dismantling the
Goliath is the
same three part
If you're going for the bonus, do this stealthily; the bonus is
awarded as soon as you get into his lab. Once inside Dr. Carson's
lab, consume him to discover Mayas location.
| | z process as the last
After you consume him, exit the lab and head to the helicopter
Я A | one you fought.
scheduled to take “Dr. Carson” to Maya's location.
CONSUME Р;
to discover Maya's location
However, when you exit the facility, you now have
a much, much bigger problem. A Goliath has
appeared on the scene, and it is wreaking havoc.
You're not going to be able to get to that
helicopter until it is dealt with.
- = Wait for the Goliath
le rá Ca hai nta Mag : "c Ш | ке за to kneel and гоаг,
E ! then hit its arm to
make it reel back,
exposing its leg.
Cut off the leg.
Wait for the
Goliath to get its
spike arm trapped
in the ground. Cut
off the arm.
Finally, wait for the
Goliath to ground
pound from the air.
While it is stunned,
cut off its head!
` TO KILL THE GOLIATH FROM A DISTANCE. HOWEVER, IF YOU'RE SET ON USING
_ YOUR OWN MELEE SKILLS, YOU CAN PULL IT OFF WITH A MIX OF COWARDICE AND
_ EXTREME AGGRESSION. YOU WANT TO KEEP YOUR DISTANCE, STAYING NEAR A
- BUILDING THAT YOU CAN JUMP UP OR AROUND AT ALL TIMES, AND WHEN THE
GOLIATH EXPOSES ITSELF, RUSH IN AND POUND ON IT AS QUICKLY AS POSSIBLE.
DON'T SWEAT IT IF YOU DONT PULL THIS BONUS OFF THE FIRST TIME, IF YOU'RE
FEELING EXCEPTIONALLY COMPLETIONIST YOU CAN RESTART THE MISSION, OR
SIMPLY BYPASS IT— THERE ARE PLENTY OF OTHER PLACES TO EARN EXPERIENCE.
Naturally, you want to do this while dodging anything it throws at
you. Remember that you can evade the majority of its attacks by
super jumping away.
Your trip is rudely interrupted by a pack of Mercer's Evolved, who
ambush the helicopter in an attempt to capture Dr. Carson
Heller responds with predictable fury—now you need to dispatch
the three Evolved.
Once you've defeated the Goliath, finish off any remaining nearby
Infected, and Dr. Carson's helicopter can finally land. Exit the Alert,
then head for the waypoint and hop onboard.
Defeat and consume them to learn Mercer's plans for Maya. Call in
your Brawler Pack to assist and take them down.
| HIHT
f MAIN MISSIONS 1
ij
$
After you defeat the Evolved, Rooks contacts “Riley,” saying that he
has intel on Maya’s location. The meeting doesn't go as planned.
DEFEAT and CONSUME the
to discover Mercer's plans for Maya
At the end of the previous mission, Rooks apparently let Heller go. nu ; ' Before you can
However, at the beginning of this mission, he sends a broadcast y worry about the
out over the entire Blacknet communications system, telling Heller LEES door, you need
that he has Maya and he's holding her hostage. | to take out the
opposition!
Worse, the рр
broadcast ; r
Was public
enough
that Mercer Hijack a tank or simply lay waste to the surrounding area with your
is now Own powers.
guaranteed
to know
пруската tae te where she
í is. You have
to hurry.
HAMMERFIST the
to enter the faciUty and rescue Maga
Rooks is holed up at Gentek's old headquarters in the Red Zone.
Travel there swiftly.
When you arrive, the site is a warzone, loaded with Blackwatch
troops, and worse, the front door is barred with a massive steel
barricade.
cun f? 7 Z
IWR 1070 оо MUI
The Infected soon arrive, in the form of a pack of Juggernauts. Once you finally
Heller gets the bright idea of consuming and controlling them! breach the door,
head inside...
Not everything
works out as
planned. Maya is
safe, but Sabrina
Galloway shows
up and kidnaps
her!
Now your objective is to defend your Juggernauts while they
smash down the door You have one final goal, and one final mission. Recover Heller's
daughter, and end this fight with Mercer.
Should your Juggernaut pack go down, you can defeat and
consume an Alpha Juggernaut that shows up with a target marker
on your radar. Doing so creates another Juggernaut pack, which
then resumes pounding on the door.
MAIN MISSIONS
[RED ZONE]
е
pw
DEFEAT then CONSUME an ALPHA JUGGERNAU j
to gain control of anothe. 'rnaut Pack
w^
>
—
The area is filled with a mess
of Infected and Blackwatch
troops. Because there are
many Blackwatch vehicles,
taking control of a tank, or
weaponizing one and using
its Gatling gun to mow down
any enemies that try to approach
the barricade works well.
This is it. The final confrontation with Mercer over the fate of both
the city and Hellers daughter.
Head to the waypoint to begin the battle with Mercer. When you
arrive, Mercer absorbs a huge group of his Evolved, strengthening
him for the battle to come.
Mercer fights
mostly like an
Evolved, in that he
is agile, quick, and
powerful, but he is
significantly more
dangerous, and
harder to attack
directly.
ERN ERCER'S BLADE
Mercer begins the assault by attacking with a Blade. Don't attack
him directly with your own Blade. Doing so causes an instant and
painful retaliation.
Instead, switch to a different
power and engage him. Use
dodges to flip over Mercer's
head and attack him safely
from behind.
Don't over-commit to a combo string,
land a few hits, dodge, then re-engage.
When Mercer's healthbar is depleted, he
steps back and makes a huge leaping
attack. This is very telegraphed, with a
slomo zoom on Mercer before he jumps.
Dodge the attack, then grab Mercer.
Doing so causes
Heller to pound
Mercer into the
| d 1131111
ESSE SOLES.
| MAIN MISSIONS mM
THE
ground.
`
A
\
Ye
|
y
F
È
Е
e.
d
mJ
f Mercer switches to the Whipfist and tosses a helicopter at you—dodge it!
»
E The fight now resumes, with Mercer making lashing attacks from a distance. You can't
dodge these safely, as half of them come from above.
Instead, block the attacks with your Shield. Time your block.
If you block an attack at the last instant, you can stagger
Mercer and get a few hits in.
Periodically, Mercer moves back and tries one of his long distance
leaps. Block it to stun him and counter-attack.
Mercer may also throw more helicopters at you; simply dodge
these to avoid them entirely
Keep up the
assault. Once you
weaken Mercer,
he goes for a
final leap assault.
Again, block it and
retaliate to trigger
another beatdown
from Heller.
Mercer sends
out a wave of
Flyers to attack
you. Activate your
Devastator to
destroy them all in
one blast.
Now engage
Mercer again.
Use dodges to
avoid the crushing
Hammerfist blows,
striking quickly
from behind.
Mercer's leaping
attacks this round
can be dodged.
Avoid them and
grab Mercer to
land some free
damage.
Mercer may also occasionally retreat and use ground spikes from
the Hammerfists. Leap to dodge them. He throws down three lines
of spikes, one each to the center, the left and the right.
Mercer leaps in for a final attack. Block the attack. Now, follow the
action as Mercer futilely assaults Heller. Block his attacks and tear
Mercer's weapon powers off of him.
Well done!
Mercer isn't confined solely to the use of Hammerfists. He may
pull out his Blade or the Whipfist from time to time. Dodge or block
as necessary.
When you've weakened Mercer, dodge the leap and grab
him again!
edits finish rolling, you're right back in the city
ге and take on any open w
nyone you don t like
havo tk tinn tn ct ta M
nave the Option 10 Start a N M
retaining al!
of your upgrades for Heller, but juicing
Joor defenseless Blackwatch and
Scattered throughout the game are 82 Collectibles, Prototype 2%
catch-all term for a mix of actual collectibles (Blackboxes) and
mini-missions (Field Ops and Lairs).
To view the Collectibles, select Collectibles from the main menu
(they are not visible from the normal main map). In the Collectibles
map, you can check each district to see how many collectibles of
each type exist in any given area.
Gathering all of the collectibles of any type in a district (Blackbox,
Field Ops, or Lair) grants you a bonus Mutation.
While our map marks the exact locations of the Collectibles in
the game, note that the game itself gives you strong hints to their
locations as well, if you want to hunt them without additional help.
From the Collectibles map, periodic pings near the location of
whatever collectible category you have selected appear. These
pings aren't spot on, but they're in the general vicinity. If you set
a waypoint near one, you can usually track down the collectible
without too much trouble.
Field Ops and Lairs immediately appear on your mini-map once
you are in the vicinity, but Blackboxes must be tracked down a bit
more carefully.
When you are near a Blackbox, a range indicator appears on your
screen, which you can use to triangulate the location of
the recorder.
Note that Blackboxes also emit a small sound, and the fallen
Blackwatch soldier always has a blinking red light on his uniform.
If you jump or glide high up in the air and look down in the vicinity
of a range indicator to a Blackbox, you can often spot the glow
from a distance to quickly pinpoint the location.
BLACKBOXES
Blackboxes are the data recorders of fallen Blackwatch troops,
scattered about the city. They are divided up into sets, one set in
each of the districts in the Yellow, Green, and Red zones.
The sets tell a short story about happenings
in the city, and once you acquire them, you
can listen to the recordings at any time by
Ш selecting them on the Collectibles map. This
Ж particularly useful if you've been picking
them up randomly while exploring the city,
and you want to hear all the recordings in a set in sequence.
ы 3 4
For step by step directions to each and every Blackbox location,
check out our Prototype 2 videos on Xbox Live* Marketplace!
FIELD 0PS
Field Ops are short combat engagements against specific groups
of Blackwatch troops. When you locate one, they show up on your
mini-map as a y. Defeat every target in the area marked with the
icon to clear a given Field Op. --
As with the other collectibles, Field Ops are organized into sets
in each district, and when you defeat all of the Ops in a given
district, you are awarded with a new mutation.
It is entirely possible you may encounter these groups of enemies
and eliminate them during your normal wandering around the city, -
even without seeking them out! -
When you're feeling belligerent and you want to cause some pain
to the nastiest Blackwatch forces, seek out Field Ops for some
combat action. -
n d a
жыз раз
ARAS
! COLLECTIBLES
" Дада ne
Lairs are similar to Field Ops, but you're up against Infected
Lairs instead of Blackwatch units. Scattered about the city are
underground Lairs filled with Infected of various types (more
dangerous varieties appear in the Lairs later in the game).
As with the other collectibles, clearing out Lairs earns you I
mutation upgrades, and Lairs are also a decent source of extra XP—
to raise your Evolution level.
Of the three types of collectible, Lairs are the most involved, as
you actually enter a mini-interior area to battle the Infected, putting—
them somewhere between Field Ops and Blacknet missions in —
terms of length. =
There are nine Lairs in the city, one in the Yellow Zone and four =
each in the Green and Red Zones.
КЕҮ
(С) BLAckBOX
8, FIELD OP
AX LAIR
FAIRVIEW (NORTH)
NM
MUTATION REWARD —e (7 LOCOMOTION —
fomes
eem
MUTATION REWARD —e Ө OFFENSIVE —
—* NO LAIRS
OAKHURST (CENTER)
MUTATION REWARD —» Ө OFFENSIVE _
—e NO FIELD OPS
А COLLECTIBLES ИНИНИ
—e NO LAIRS
LINDEN PARK (SOUTH)
MUTATION REWARD —» Ө OFFENSIVE |
MUTATION REWARD —e Y DEFENSIVE
[d
BU...
MUTATION REWARD —e w PREDATOR
— n
ra «
T ө BLAckBOX
2, FIELD OP
AX LAR
138
FULTON (NORTHWEST)
5 <q —
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MUTATION REWARD — ($) Derenswe AA
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MUTATION REWARD —e ж PREDATOR
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MUTATION REWARD—= (Eg) Locomotion —
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MIDTOWN (NORTH) i
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MUTATION REWARD —e w PREDATOR
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DOWNTOWN (FAR SOUTH)
—+ NO BLACKBOXES
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MUTATION REWARD —e Y LOCOMOTION
—e NO LAIRS
BLACKNET
Blacknet missions are a series of optional missions that
unlock as you complete primary story missions throughout
the game. There are a set of Blacknet missions in each
major zone, with a variety of basic objective types.
|
| |
|
|
Each Blacknet mission set consists of one or more sub-missions, which, once
completed, unlock a new Mutation reward for Heller.
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Note that outside the first one, the remaining Blacknet missions are entirely
optional. Tackle them if you're having trouble with the main story, for the story and
completion, or simply for fun!
TRIGGERING A BLACKNET MISSION
|
|
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= Each Blacknet mission consists of a paired set of а Targets are
= Blacknet Terminal and a Blacknet Target, a soldier marked with
— or scientist who has access to that Terminal. this icon:
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To unlock the Terminal and access the mission, you need to have both.
|
Note that the Terminals show up on your main map once unlocked, but the targets
do not. Targets must be hunted down once you have triggered a Terminal.
However, it is possible to run across the targets while roaming the city, so if you
|
., 7: 7 TD happen to spot one on your mini- map, feel free to swoop down and consume
22 : ͤk ß . the target. Doing so allows you to freely access the Terminal later and start the
== associated mission.
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BLACKNET MISSION TYPES
Blacknet missions are divided up into Mission Sets, a series of one to three
missions under an Operation name. Each of those missions is drawn from the
mission types described below.
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|
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|
|
There are twelve Mission Sets in total, with four in each of the three zones of NYZ:
Yellow, Green, and Red.
|
The very first mission is a special case, as it is the only mandatory Blacknet mission
in the game, and it serves as your introduction to some key gameplay concepts,
which we explain at greater length.
STRONGHOLD
You must infiltrate a secure Blackwatch compound and disrupt operations within.
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*
Some of these missions permit a stealthy approach, using quiet consumption
to penetrate Blackwatch defenses, others can be done with pure brute force,
as you see fit.
Your Devastator ability is particularly effective in these missions, as the limited size
of the rooms forces Blackwatch troops into close proximity to Heller.
INFECTED SALVAGE
Destroy Infected samples that Blackwatch are attempting to control.
These missions involve defeating various types of Infected, typically with a heavy
Blackwatch presence nearby.
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CARGO DELIVERY
A set of timed race challenges, these missions involve recovering key data or other material from downed Blackwatch helicopters,
before a Blackwatch recovery team can catch up with you.
Later Cargo Delivery missions demand this time-sensitive acrobatic performance as you race around the city rooftops while under fire
by Blackwatch troops!
GENTEK SUPPORT
Gentek scientists offer all sorts of theoretical and applied science aid to Blackwatch. These missions give you a chance to rudely
disrupt their efforts by consuming Gentek scientists and neutralizing their operations.
SUPPRESSION
The most straightforward type of Blacknet mission, Suppression typically demands the outright destruction of key Blackwatch assets
and personnel.
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MUTATION REWARD —e Ө OFFENSIVE
OPERATION ORION'S BELT
STRONGHOLD 4-D
©) INFILTRATE A BLACKWATCH BASE AND CONSUME A KEY SCIENTIST
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= Approach the Blacknet Terminal to begin this mission. Heller
This Operation is the only mandatory Blacknet mission in the attempts to access the database, but is blocked, as he needs the
ches you Jase infiltration and Blacknet missions : | ым ; en
game. It teaches you about base infiltration and Blacknet missions identity and login information of a Dr. Samuel Billingsley.
in general
Once complete, the other Blacknet missions can be completed Activate Hunt to track down the good doctor and consume him.
| immediately when unlocked, or bypassed as you see fit. | Once done, you trigger the next part of the mission, ап infiltration
into a secure Blackwatch base.
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Scattered about {һе тар are restricted zones, denoted by black and grey checked areas оп the main map
These are Blackwatch bases, and they are always on a state of high alert, so activities that might only raise suspicion elsewhere are all but guaranteed to
trigger an Alert if performed in a restricted zone.
On top of that, there are usually a lot of Blackwatch soldiers and heavy armor and weapons in the vicinity, so don't go picking a fight in or around Blackwatch
bases unless you know what you're getting into |
This mission acts as a tutorial for Stealth Consuming
By using a Hunt ping, you can spot targets that are safe to consume
stealthily (highlighted in white), or that are under observation and
cannot be consumed quietly (highlighted in red).
You can also lock onto a target and then use a Hunt ping to see who
in the area is looking at your target. Consume the spectators and
you can chow down on your desired target without raising an alarm
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COS рр
зе
Note that a white target can Бе consumed from any direction. You
don't have to sneak up behind a target that isn't being monitored.
You're going to eat them anyway, and Heller is fast enough to
| N F i LT R AT Е Т Т Е В A g E perform the consume without letting the target make any noise
You can access the base quietly in any Blackwatch disguise,
including the doctor you just consumed. Approach the Hand
Scanner and activate it to enter the base undetected.
In this case, there is only a lone guard in the room with the
commander. Consume the guard first, then eat the Commander.
Once inside, you need to find and consume
the Commander to gain access to the facility
itself.
He's hanging out at the back of the yard,
marked with a S Consume him and you
can then use his form to access the base via
another Hand Scanner, marked with the green ири нире! К
watched and CANNOT be St
hand icon. Consumed
With the Commander's DNA, head upstairs and enter the lab
pom capa | proper. The scientist you want is inside the room. Target him
and send out a Hunt ping to spot the two nearby guards that are
monitoring him.
Consume the watching guards, then eat the scientist. Once you've
6 0 N 3 U М E Y 0 U В 0 В J E C T l V E taken his form, you spend a moment talking to Father Guerra, who
Once inside, you need to consume another Commander to gain directs you to check a nearby information terminal to locate more
access to the interior of the facility. This time however, you need to information on your next objective.
be certain to use a Stealth Consume, to disguise yourself without
raising the alarm.
| JU ARE CURRENTLY INCOGNITO AND YOU ATTEMPT TO PRESS GRAB AND THEN CONSUME WHEN YOUR TARGET IS BEING MONITORED, THE GAME WARNS
rw ITHOUT GRABBING YOUR CURRENT TARGET.
4
+ >
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$ MEANS YOU CAN SAFELY TRY TO QUICKLY GRAB
ТА AGETS THAT HAVE “GONE WHITE" AND ARE SAFE TO
4, CONSUME, EVEN IF THERE ARE TONS OF GUARDS IN THE AREA
AND A SLIPUP WITHOUT THIS SAFETY NET WOULD NORMALLY
E - CAUSE AN ALARM.
` JUST DON'T MASH THE BUTTONS—IF YOU PRESS GRAB
TWICE, YOU WILL GRAB THE TARGET AND CAUSE AN ALARM.
NATURALLY, YOU CAN THEN FORCIBLY CONSUME THE TARGET,
WHICH I$ A PERFECTLY VIABLE METHOD IN MOST SITU- Seal нара СЕРТ
ATIONS, BUT THERE АВЕ TIMES YOU WANT TO REMAIN (
STEALTHY WITHOUT TRIGGERING AN ALERT. THIS SAFETY NET
MAKES THE STEALTH APPROACH MUCH MORE RELIABLE.
Approach the terminal to access it, then exit the Gentek facility. Once outside, leave the restricted area to complete the mission!
ЧЕШИ @ cen
BLACKNET
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MISSION SET 2 vonne REH = WW PREDATOR
OPERATION BLACK TULIP
INFECTED SALVAGE 1-D
O Travel to the capture site
O Release and destroy the Brawler
Gentek thinks releasing Infected creatures on the population is a good scientific test. Heller thinks releasing Infected creatures on
Blackwatch is a better test.
Travel to the capture site, where the Brawler is stored in a secure container...not secure against Heller, however. To free the Brawler
inside, either assume a military form and use the hand scanner on the container, or simply bash the container open.
In either case, the Brawler gets free and begins to rampage through the surrounding area. Hunt it down and kill it before it can cause
any harm to the surrounding population.
Once you finish it off and get away from any Alert, this introduction to Infected Salvage missions is done.
INFECTED SALVAGE 1-E
@ Travel to and enter the Lair
Ө Release and consume the Brawler
This mission may serve as your first visit to a Lair, depending
on how you are exploring the world. Lairs are underground hives
infested with Blacklight infected tissue and a variety of
Infected creatures.
нї, CLAIMS MADE бй
One of the Blackwatch soldiers down here is marked with ап
>>>
optional DNA marker,
In this case, this Lair is being visited by a Blackwatch scientific Consuming targets marked with this icon grants you bonus
team trying to capture specimens. Evolutionary experience so its always worth taking a break from
| your current goal to grab a snack! =
Show them the error of their ways by releasing the Brawler from its
containment unit. As with the previous Blacknet mission, you can Once the Brawler is loose, it flees from the container room. Chase
either open the container with a military disguise, or simply break it it down. It stops to face Heller when it enters another chamber in
open with brute force. the Lair.
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[2 к ч La]
А ГНЕ E "uu rx RII зает, ESTO
E CONTAINERS IN THE ROOM.
This room has a lot of Blackwatch weaponry in the area, specifically, racks of Grenade Launchers. Grab one and use it to take out the
Brawler!
When you've defeated the Brawler, leave the Lair. If you emerge in an Alert state, or as Heller, you walk right into a Blackwatch ambush.
However, if you come out disguised, they don't attack.
DEFEAT the DRAWLER +
Your choice! Either tear the Blackwatch squad apart, or simply leave or flee the area Either way, once you're out of range,
this mission is done.
=“
OPERATION: CLEAN SWEEP
RESETEESRS
BLACKNET
qm TOR n ntn, ct Pirat
MISSION SET 3 С MUTATION REWARD e 0
OPERATION CLEAN SWEEP
CARGO DELIVERY 12-B
О Reach the overlook to survey the crash site
ENSIVE
@ Retrieve the Patrol Schedules
This mission serves as an introduction to Cargo Delivery Blacknet missions. All follow the same basic pattern of having a Blackwatch
helicopter crash and scatter valuable cargo of one form or another over the city.
You then must pick up all of the cargo before a timer expires. Each piece of cargo you pick up extends the timer by a few seconds.
These missions are good tests of your agility and mobility skills, and they become easier as you upgrade Movement Evolution perks, or ===
pick up Locomotion Mutations. Use these missions to hone your sprinting, jumping, gliding, air dashing, and landing skills. ——
H
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>>> You can hold Attack in mid-air to perform а dive kick, or hold Grab to perform a diving grab
Both of these moves can be used to quickly descend towards a cargo piece that is below you, which is useful in situations where falling normally might be
slower and you want to shave a few seconds off your time
Be aware that using these requires a bit of practice to aim them well, and you need to learn to cancel either type of dive by gliding again
Dont use the grab to descend all the way to a rooftop, or you may accidentally pick up an air conditioning unit or other bit of debris
yO ) Y
Instead, use the descent from the grab to get lower quickly, then resume your glide to your target.
The dive kick can be used to land on or near a package, but doing so requires a fair amount of practice. Experiment when you're
around the city normally!
raupiinn
| дуейпц
Both the grab and the dive kick can be used in one sequence of air moves, giving you the option to sprint, jump, glide, air dash (once or more), grab dive
| glide again, kick dive, and glide yet again. Any remaining air dashes can also be mixed into those dingi moves
Gather up all of the schedules before the timer expires to complete this mission.
(al POWERS
©
a Y RETRIEVE the PATROL SCHEDULES (6)
RETRIEVE the PATROL SCHEDULES ® fe ES CST TUS Gne libens
before Crossbow Two One arrives >
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OPERATION: MANTICORE
MISSION SET 4 MUTATION REWARD e @ \осомотон
OPERATION MANTICORE
GENTEK SUPPORT 2-C
O Consume the Gentek Scientists
@ Exit any alert state
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HERE ARE FOUR SCIENTISTS THAT YOU MUST ELIMINATE DURING THIS MISSION, IF YOU TAKE A STEALTHY APPROACH AND CONSUME THE FIRST
TWO, YOU CAN FINISH OFF THE LAST TWO USING BRUTE FORCE GRABBING AND CONSUMPTION.
Gentek Support missions involve disrupting assistance by Gentek
scientists in Blackwatch operations. In this case, outright eating
DNA CONSUMED E
the scientists involved in their research!
TT
' Follow the waypoint markers leading to the scientists and
consume them all. Once done, you can exit any Alert you
triggered and disguise yourself to escape pursuit. Doing so
finishes this short mission, which is mostly an introduction to this
mission type.
.
r
CONSUME the SCIENTISTS
to hinder the Bio-Weapon Program
Hi
SUPPRESSION 1-F
O Travel to Spawning Hive J-10 O Destroy the ambush and consume
its Commander
Ө Enter the Lair and kill all of the scientists
Q Exit the Alert
O Kill any remaining Blackwatch troopers
Suppression missions are the most varied of Blacknet operations,
and in this case, the mission sends you to a nearby Lair where
Blackwatch has a group of scientists conducting research.
Time to end that operation! Travel to the lair and head inside.
Once within the Lair, kill all of the marked scientists, then finish off
any marked Blackwatch troops. There aren't any serious threats in
the Lair, so this is an easy task.
Easy, perhaps, because when you leave, a Blackwatch patrol
containing two APCs and a full squad of Blackwatch troops is
waiting for you!
Destroy the APCs to force the commander out. You can attack
them directly, but it is much faster to simply grab a rocket launcher
from a generous Blackwatch donor.
Blast the APCs, and when the commander is forced out of his ride,
consume him. Doing so ends any threat from his squad, and you
can exit the Alert to finish off this multi-step mission.
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OPERATION: KEYHOLE
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MISSION SET 5 uei ewm e. OF PREDATOR
OPERATION KEYHOLE
o CARGO DELIVERY 15-6
O Intercept the Helicopter
6 Collect the Mutagen containers
This is a straightforward race mission. Travel to the first waypoint to locate the Blackwatch helicopter carrying a shipment of mutagen:
When you arrive, the Helicopter crashes, spreading its containers across the city. Race to pick them up before Blackwatch arrives on
the scene. No surprises this time around; gather up the crates to complete the mission.
STRONGHOLD 7-Н
Q Proceed to Base India Two One O Use the Hand Scanner to enter the base facility
O Consume the Blackwatch Commander O Destroy the Motor Pool
in the base yard
ONCE YOU'RE INSIDE THE ARMORED BEHEMOTH, UNLEASH ITS CANNONS AGAINST THE OTHER BLACKWATCH TANKS WITHIN THE DEPOT.
A Blackwatch base has a set of tanks scheduled for refit and
upgrading. No sense in letting Blackwatch deploy shiny new
tanks against you...
USE the HAND SCANNER)
to enter Base India Two One
ae e
EY t
CONSUME the COMMANDER) Head to the base, infiltrate it, and then use
to gaiñ access to Base India Two One
Blackwatch's own tank against them on the
inside. When you've destroyed all the tanks,
finish off any remaining troops and then exit the
base to complete this mission.
ЗЕ
MISSION SET 6 Е =
OPERATION JACK-OF-ALL-TRADES = =
SUPPRESSION 5-E =
@ Destroy the Helicopters =
A 1161111 1411
hne
O Consume the Commander
An overconfident group of Blackwatch helicopter pilots thinks they have what it takes to eliminate Heller.
BLACKNET
Prove them wrong. Track down the three Helicopters that appear When you reach the last crate however, the mission takes a detour
on your radar and destroy them all. There's a few ways you into unusual territory. An Evolved thief grabs the final crate of intel
can tackle the choppers, depending on what abilities you have and flees the scene!
unlocked when you go after this mission. | |
Pursue the Evolved across the city. When you finally run him down,
You can weaponize the choppers and use their own rockets defeat him to finish the mission.
against them, steal nearby Blackwatch Rocket Launchers, directly
attack them with your Powers, throw objects at them, or attack
them with the Whipfist.
When the last one goes down, the Commander in charge pops
out—consume him to end both him and the mission.
STRONGHOLD 7-1
e Travel to base Juliet Seven Three
О Use the Hand Scanner to enter the base
O Defeat the Brawlers inside the base
О Consume Dr. Fischer
A Gentek science team is working towards weaponizing Infected
specimens. During their research, specimens have broken free
DESTROY the HELICOPTERS +
and are now attacking the base—poor Blackwatch.
Travel to the base and break in with a military disguise. This is
even easier than usual, what with the mass of Infected fighting
Blackwatch in the yard!
t А В G 0 D E L : ү E R ү 1 8 Б А When you get inside, use another Hand Scanner to get into an
interior chamber, and then dispatch the Brawlers rampaging in the
base.
O Intercept the Helicopter
2 Retrieve the Intel containers
Є) Defeat the Evolved Intel thief
This mission begins as a typical Cargo Delivery race. Head to the
waypoint to intercept the Helicopter crash. The crates it drops
contain information about Heller's DNA—not material he wants in
Blackwatch's hands.
Once they're dead, you can consume Dr. Fischer to end this
particular research operation. Exit the base and leave the Alert io
finish off the mission.
m. Й. VENG HREE
И.
OPERATION: RED GLACIER
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MISSION SET 7 MUTATION REWARD —e @ OFFENSIVE
OPERATION RED GLACIER
INFECTED SALVAGE 4-B
O Travel to base Stronghold Three
O Use the Hand Scanner to release the Brawlers
O Kill the Brawlers
A Blackwatch team is planning the release of more Brawler
specimens. Time to throw a wrench in their plans.
y
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Travel to the base and use the Hand Scanner on the storage ©:
containers to release the Brawlers. When you do, they immediately
flee the base. Chase them down and destroy them both to polish
off this mission.
SUPPRESSION 6-D
O Destroy the APCs carrying the Biomass Scanners
O Destroy the Helicopters to find the Biomass
Scanner Engineer
© Consume the Engineer
BONUS: DESTROY ONE OF THE MARKED VEHICLES
WITH A DEVASTATOR
HIS ONE REQUIRES A LITTLE PREP WORK. A DEVASTATOR ALONE
USUALLY DOESN'T TAKE OUT AN APC, SO A LITTLE EXTRA WORK IS
REQUIRED. FIRST BEAT THE APC DOWN INTO THE RED WITH REGULAR
ATTACKS, THEN TRIGGER YOUR DEVASTATOR TO POLISH IT OFF.
E
ще
T
An experimental project to create a mobile device that can track
Heller is in the works. You need to disrupt this little research
experiment before it can go into mass production.
Follow the waypoints to the APCs equipped with the Biomass
Scanners. Destroy all three—if you're going for the bonus, either
destroy two or, to be safe, knock down one first and destroy it with
a Devastator before knocking out the others.
After you've wiped out the APCs, a squad of helicopters arrives.
One of them is carrying the Biomass Scanner Engineer. Destroy
the Helicopters until the Engineer pops out of the wreckage from
one of the helis. Consume him to end the mission!
OPERATION: VIVID FUTURE =
MISSION SET 8
OPERATION VIVID FUTURE
> CARGO DELIVERY 16-D
@ Consume the Evolved Dennis Wayne
Ө intercept the Helicopter =
O Retrieve the Intel on the Orion revival project ШШШ
This mission starts out with a surprise. Your typical hunting target isn't human; it's an Evolved infiltrator! Beat down the Evolved to =a
consume him and trigger the Blacknet mission. —
A Blackwatch helicopter is carrying intelligence that could aid in reviving the Orion supersoldier project ot something Heller Wants to 2
see happen. и
Head to the waypoint to intercept the intel. When the helicopter goes down, the race begins.
This race, however, has an additional wrinkle. On top of the normal time limit, you enter an Alert state the instant you pick up the first
package. This means you have Blackwatch troops shooting at you the entire way, and helicopters pursuing you.
Despite this making the run more hazardous, you don't have the
time to stop and fight. Stay focused on collecting the packages
as swiftly as possible, as long as you are fast and mobile with
jumps, air dashes, and sprinting, you can avoid the vast majority
of incoming fire.
If you do have trouble with this mission, come back later after
picking up some Movement evolutions and some Locomotion and
Defensive mutations.
DEFEAT DENNIS WAYNE Y
` BLACKNET
After collecting the final package, exit the Alert to end the mission
or, if you're feeling particularly vindictive, deliver some vengeance
on the
Blackwatch
forces that
you couldn't
go after
during the
timed race.
. ` RETRIEVE the INTEL,
`` to stop the Orion Revival Project
A ^.
BENTEK SUPPORT 12-C
@ Consume the first three scientists
O Attempt to consume the final scientist
O Defeat the Evolved
This mission starts as a typical Gentek Support mission—a group
of Gentek scientists are vulnerable to elimination.
Hunt down the first group of scientists and consume them. Doing
so reveals the location of a final scientist. Travel to his location and
consume him...or at least attempt to. He's Evolved!
Worse, he has two Evolved buddies. Eliminate all three and
consume the final scientist to finish off this mission.
HIS 15 0 ONE OF THE TOUGHER BONUSES IN THE GAME, TO PULL IT
ЕЕ YOU NEED A GOOD NUMBER OF UPGRADES AND COMFORT WITH
THE COMBAT SYSTEM.
Meum
.
` TYING UP THE EVOLVED TO GET IN FREE HITS. USE YOUR BRAWLER
PACK TO ADD MORE FREE DAMAGE.
OTHERWISE, SIMPLY IGNORE INCOMING DAMAGE AND PLAY
EXTREMELY AGGRESSIVELY TO DOWN THE EVOLVED QUICKLY ENOUGH.
MISSION SET 9 — mutation REWARD —e би OFFENSIVE E — E
OPERATION SPOTTED CAT
GENTEK SUPPORT 14-A
O Stealth consume the Blackwatch Trooper without causing an Alert
O Follow the Blackwatch patrol, do not break your cover
O Defeat the Infected assaults
O Consume the scientist working on the Antigen
This mission is a cool spin on the main story mission
A Stranger Among Us. Just as in that mission, you must infiltrate
a Blackwatch patrol and survive the mission without
resorting to your Blacklight fueled powers.
A чете کک ааа
ONUS NFECTED WITHOUT TAKING
MA GE (FNE KILLS)
In this case, a Gentek researcher is working on an Anti en С
БЕЕН сойо КЕСЕ НЫР 10 sa се s es. TH ‘INFECTED THAT ATTACK WHEN THIS BONUS IS ACTIVE ARE BASIC
at za FECTED ON THE GROUND, AND A HANDFUL OF FLYERS.
to the first waypoint and stealth consume the marked зи
Blackwatch soldier without entering an Alert state. E IF YOU'RE QUICK ABOUT ATTACKING THEM, YOU CAN EARN THE BONUS
FROM THE GROUND-BASED MUTANTS BEFORE THE FLYERS ATTACK.
Once you're embedded into the squad, set out with them
and follow as they go on patrol. Take down the Infected FLYERS PAUSE FOR A MOMENT BEFORE THEY LUNGE FOR A SUICIDAL
assaults, without breaking cover. EXPLOSION, $0 YOU CAN TARGET THEM AND TAKE DOWN ANY THAT
THREATEN BEFORE THEY CAN ATTACK.
BLACKNET e
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ИРНЕН
bie idi
At the end of the patrol route, you're led to the scientists
researching the Antigen project, standing around the fallen body
of a Goliath. Consume them to end the threat. N
5: DESTROY A MARKED GUN TURRET BY
al ie a ч.
THERE ARE PLENTY OF WRECKED VEHICLES NEARBY. GRAB ONE AND
LOCK ON то A TURRET, THEN LOB THE CAR TO DESTROY IT.
Not a bad idea—attack and destroy the two turrets on the base
wall, then head inside and use the Hand Scanner with a military
disguise to sneak in.
Once inside, head through another scanner to get into the room
containing the Whitelight. Activate the Incinerator in the room.
m
: Destroy a marked gun turret
Wing a car at it.
| KILL the N От
to protect the BLACKWATCH PATROL
Doing so causes two of the guards to reveal themselves as
— 8 IR 0 N G H 0 LD 9-B Evolved, and triggers an Alert. Focus on grabbing the Whitelight
containers and tossing them into the Incinerator.
@ Go to the Whitelight facility Once you've destroyed all four, finish off the Evolved in the room,
then exit the base and clear the Alert to finish off this mission.
O Destroy the Gun Turrets to distract
the guards
e Infiltrate the base
Q Activate the Incinerator and destroy the
Whitelight supplies
THROW the WHITELIGHT BARRELS($)
into the Incinerator
Q) Exit the facility and clear any Alert
Athena contacts you with information about a Blackwatch facility
that is storing Whitelight containers. That tainted chemical should
have been destroyed, which means Blackwatch is, once again, up
to no good.
Travel to the facility. When you arrive, Heller gets the bright idea
of distracting the guards by destroying some of the sentry turrets
protecting the base from the Infected hordes outside.
Athena picks ир a transmission from a foolish Blackwatch
S lj P Р R E S S ! [) N 1 2 - F commander, codenamed Rottweiler. He's seeking to pick a fight 4
with Heller. Wish granted. =
О Head to Base India Six Niner :
Head to the waypointed base. When you arrive, lay waste to the
Blackwatch forces in the vicinity.
O Kill Blackwatch forces Once they are down, reinforcements show up, in the form of аїапк 5
squad and more Blackwatch troops show up. Destroy these as Well.
Ө Destroy the reinforcements to lure out Rottweiler E
Q Destroy the helicopters and final tanks =
O Consume Rottweiler
— — — — — —
РЬ:
4 TH $ A FAIRLY EASY, JUST BE SURE THAT YOU TARGET YOUR | BRAWLER PACK (1 (LOCK ON AND PRESS THE RIGHT ANALOG STICK), AND DON'T GO 3
ы AFTER THE VEHICLES YOURSELF. =
“USE ANY NEARBY NORMAL SOLDIERS (OR SUPERSOLDIERS, FOR THAT MATTER) TO REFILL YOUR MASS BAR IN CASE YOU NEED TO RE-SUMMON
YOUR BRAWLERS. ——
A helicopter and a final wave of tanks arrive, one containing the commander who so desperately wanted a face to face meeting with —
Heller. Give him what he wants, destroy the tanks, and when he is blasted out of his ride. consume him to finish the mission.
BLACKNET ИНК ТТТ
OPERATION: LONG HORIZON
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MISSION SET 10 vurarion REWARD —e POWER SPECIALIST
OPERATION LONG HORIZON
CARGO DELIVERY 24-K
Q Hunt and consume the Evolved
e Destroy the Helicopters before the Evolved can hijack them
Q Retrieve the Blackwatch munitions
O Defeat the final Evolved
This mission completely turns the standard race formula on its head, in an interesting way.
First, hunt the target for this Blacknet mission. When you arrive at his location, you find him contained in a cage. Why? Destroy the
cage and attempt to consume him to reveal an Evolved.
Defeat the Evolved and consume him to trigger the mission proper. Blackwatch helicopters porting heavy munitions through the city
pose a serious risk should those weapons get into Blackwatch hands.
Now your job is to hunt down three helicopters, destroy them, and
then recover the cargo they drop within the time limit.
You have to get into range of the helicopter and destroy it without
letting it get away from you. The interesting part here is that the
cargo drop is determined by where you destroy the helicopter. The
cargo can potentially be scattered over rooftops and streets!
Hunt and destroy the choppers, then gather up the cargo before
the time limit expires. When you take down the final chopper,
one final Evolved emerges from the wreckage, furious with your / plc AP к,
interference. A5 7
Defeat this final Evolved to finish this mission.
162
STRONGHOLD 9-D
@ Defeat the Evolved
2) infiltrate to base Hotel Two Seven
O Consume Dr. Vandiver and Commander Chapin
О Exit the base and any Alert
When you arrive at the target, it's clearly not a normal Blackwatch
soldier, given that he's hiding out on a rooftop with a Brawler pack
around him!
Defeat and consume him. Afterwards, Athena contacts Heller—
Blackwatch is experimenting with an ugly variant of the Blacklight
virus. It's time to shut that operation down.
Head to the base and infiltrate it with a military disguise. This isn't
hard, because when you arrive, the base is under heavy attack
by Infected
NEL
—
SONUS: REACH THE COMMANDER WITHOUT
AUSING AN ALERT
О THIS ISN'T TOO DIFFICULT AS LONG AS YOU ARE PATIENT. TAKE YOUR
TIME TO SEND OUT HUNT PINGS, LOCATE WHITE TARGETS TO CON-
— SUME, AND WHEN NECESSARY, LOCK ONTO SPECIFIC TARGETS AND
SEND A PING TO SEE WHO 18 WATCHING THEM.
IF YOU HAVE TO, BUMP A FEW TARGETS TO MAKE THEM CHANGE
THEIR FACING. EACH CONSUMPTION MAKES THE NEXT EASIER, SO
YOU CAN WORK YOUR WAY THROUGH THE WHOLE FACILITY WITHOUT
CAUSING AN ALERT.
Inside, the situation is cooler. If you're going for the bonus, stay
stealthy and work your way to the Commander quietly.
First, consume Dr. Vandiver to gain access to Commander Chapin:
He's inside a second chamber, in the midst of an experiment.
Attempt the consume, but be prepared to fail, as Chapin is an -
Evolved! Beat him down and consume him to end his disgusting
experiments.
— 0
DOWN THE BLACKWATCH SQUAD AT THE BASE EXIT, YOU CAN EARN IT
AND THEN LEAVE THE ALERT.
Once he's down, leave the base. You're not quite out of the fire
yet though, as another squad of Blackwatch troops are waiting for
you. Eliminate this final squad to earn the second bonus, then you
can leave the area to finish the mission.
BLACKNET |
OPERATION: STUN CIRCUIT
DE
MISSION SET 11 ——Ó—
OPERATION STUN CIRCUIT
CARGO DELIVERY 25-D
Q Reach the overlook to survey the crash site
О Recover the tracking equipment
Blackwatch is closing in on Athena's location using a suite of tracking equipment. When a helicopter carrying that equipment goes
down, it's a race against Blackwatch to recover it all in time.
There are no tricks in this final Cargo Delivery mission, but it is
difficult. The full force of Blackwatch is deployed to stop you, with
Rocket Launcher equipped soldiers on almost every rooftop and
helicopters chasing you for the entire run.
If you have trouble here, you can always come back later after
acquiring more upgrades to ease the run. Note that even with full
upgrades, you can still fail this mission if you slip up and eat a few
rockets mid-run.
Move fast, stay mobile, don't ever give Blackwatch an easy target
and you can get through this in one piece.
SUPPRESSION 13-6
O Destroy the Tanks to flush out Commander Collins.
O Pursue the Evolved
| w PREDATOR
Ө Destroy the helicopter
O Defeat and consume the Evolved
A foolish Lt. Colonel Collins contacts Heller directly, offering to split а bounty on Athena's head if he gives up her location. Yeah.
That's not happening.
He's a tank commander, so your first task is to track down the tanks and destroy them all. When you do so, Collins pops out of the last
tank—attempt to consume him.
Collins turns out to be an Evolved—and he takes off like a shot. Chase him!
Collins flees across the Red Zone at speed, bounding across buildings and
leading you up onto the skyscrapers above.
When you finally track him down, he hops into a waiting helicopter and opens
fire. Take down his ride with a few thrown objects from the rooftop, or nail him with
some Long Shot hits from your Whipfist.
In either case, once you've grounded the helicopter, Collins finally emerges for a
fair fight. Beat him down and consume him to end this mission set.
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OPERATION: CLOCKWORK
BLACKNET -
MISSION SET 12 X mutation REWARD — Ө OFFENSIVE
OPERATION CLOCKWORK
GENTEK SUPPORT 15-6
O Hijack the helicopter
O Travel to the Hot Zones and recover the three scientists
O Get some altitude and leave the scientists to...enjoy the view
There are three Gentek VIP scientists scattered about the Red
Zone. Overhearing a communication from a helicopter pilot, Heller
gets the bright idea of crashing this party. Travel to the waypoint to
find the helicopter and hijack it before the real pilot can lift off.
Now travel to the first of three hot zones, located atop a
skyscraper—you need to clear out the Flyers in the air before you
can land and pick up the scientist. Destroy them (easiest with
cannons), then land and grab the target.
The second hot zone is in a park, and this time you have to deal
with ground based Hydra on top of the Flyers. Use your rocket
pods to dispatch the Hydras, firing point-defense rockets to
destroy any incoming debris.
Once the area is clear, land and pick up the second scientist, and
then head for the final hot zone.
r o
HIS 1: A LITT DUE TO THE PROXIMITY OF NEARBY
vA
‘SK (SCRAPERS RESTRICTING YOUR HORIZONTAL MOBILITY, BUT AS
_ LONG AS YOU'RE QUICK ON THE TRIGGER WITH YOUR POINT DEFENSE
_ ROCKETS, YOU CAN DESTROY ANY INCOMING OBJECTS FLUNG BY
` THE HYDRA.
THE FLYERS CAN ALSO RUIN YOUR ATTEMPT, $0 EITHER ATTACK THE
HYDRA AGGRESSIVELY WHILE STAYING MOBILE, OR TAKE OUT THE
FLYERS FROM A DISTANCE THEN MOVE IN TO FINISH THE HYDRA.
The last hot zone is right in the middle of the ruined downtown,
and more Flyers and Hydra are waiting for you. Take them out and
pick up the last scientist.
Now travel back to the base while Heller talks some information
out of his passengers. When you reach the base, Heller has had
enough of their plans—ascend to maximum altitude and bail out of
the helicopter. Sucks for the scientists.
E
HIJACK the HELICOPTER GU
to kidnap and Consume Gentek VIPs
When you land, this mission is done!
М: ЖУ, - ay
+ Ыр New Templar Scientist NUS
——* INFECTED SALVAGE 8-D
O Go to the containment site
@ Defeat the Goliath
A radio communication comes in over Blacknet, alerting Red Crown
command that a Goliath has been secured for capture. Nothing
could possibly go wrong with that plan.
Head to the containment site. When you arrive, unsurprisingly
the Goliath breaks free. Time to take it down! By this stage of the
game you should have a good chunk of your upgrades, making
this an easier fight than any earlier Goliath encounter, but don't
underestimate the beast.
Tear it apart the same way as the others—stun it with an attack when
it exposes itself, cut off its leg, then its arm, and finally its head.
he
Consuming the Goliath and bailing out on any Alert finishes this task!
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INFECTED SALVAGE 8-A
O Defeat the Evolved
a Reach the Gentek facility
O Consume the Commander and enter the base
O Defeat the Infected specimens
O Leave the base and exit the Alert
When you track down the target for this mission, he is revealed as
an Evolved. Defeat and consume him to begin the mission proper.
E IN THE AREA ARE SHOOTING AT YOU AS WELL.
YOU NEED TO BEAT DOWN FIVE OF THE SIX INFECTED AND CONSUME
THEM WITHOUT ANY OF THEM DYING. IT'S DOABLE, BUT YOU HAVE TO
BE CAREFUL WITH YOUR ATTACKS, AND AVOID USING DEVASTATOR.
PACK LEADER HELPS A LOT WITH THE FIGHT, AND AS LONG AS YOU
FOCUS THEIR ATTACKS, YOU CAN ALSO SPEED UP THE CONSUMPTION.
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The Evolved are breeding superior Infected specimens in Gentek
facilities—you need to put a stop to this. Travel to the Gentek
facility and consume the Commander outside to gain access, then
head inside.
Within the facility, you can activate a Hand Scanner to free the
Infected specimens. There are two chambers containing the
Infected.
The left chamber holds a Juggernaut and two Brawlers, while the
right holds two Juggernauts and a Brawler. Wipe all of them out to
end this experiment, then leave the base to complete this mission;
this mission set, and if you've been doing them in sequence, your 222
final Blacknet mission!
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RELEASE Ше INFECTED (4)
so you can kill them
EXIT the GENTEK FACILITY ($)
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r hand at a second, more difficult playthrough,
owers. These events are divided up into a series of five sets,
hallenges.
ecords are automatically cor Im | ds
COLLATERAL DAMAGE E?
Smash up Blackwatch troops with Heller's powers. You are given a series of "drops" to score kills using Hammerfist power attacks from
the air. If you touch the ground without attacking, you lose a drop.
Any unused drops at the end of a round give you +10 kills. Typically you can earn a gold medal by the third round if you aim very
carefully. Beyond that point, going after your friends' records requires very precise aim.
Gliding control is key here, you need to come in as low to the ground as possible to aim your power attack. Hold Attack for a circular
ground spike to clear clustered groups, and hold Secondary Attack for a linear spike line to clear rows of troops.
Many rounds have explosive barrels that must be hit to kill all of the troops, either more efficiently, or to complete a round at all.
RECOVERY Y
These are race events similar to the Cargo Delivery Blacknet missions. We strongly recommend you acquire all of Heller's mobility
upgrades before tackling these seriously.
INCINERATION E)
Toss Radnet barrels into the incinerators. You can do these very quickly by targeting a barrel, then holding Grab while in mid-air to
perform a diving grab.
Once you have the barrel in hand, aim for the incinerator, lock on, and throw the barrel to deposit it safely.
This technique, combined with the fundamentals of fast movement trained in Recovery, Cargo Delivery, and simply traveling around the
city, is the key to good scores.
RAMPAGE X
Lay the smack down on Infected and Blackwatch. These are pure combat missions, against Infected, Blackwatch, or both—sometimes
even with some normal military interlopers!
You earn points for all offensive actions, and killing any target. Aggressive play is rewarded with high scores here, as is using the right
tool for the job.
HETE п» ШИШИ —
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CHOPPER
These events provide fun times in the sky with Helicopter focused challenges. Use your chopper wisely in these race based events
While practice makes perfect, probably the two most important tips are to use the analog stick to control your tail when going around
buildings to avoid bashing it and losing speed, and being sure that you aren't too low when going over rooftops, or you can get hung up
on the edge and lose all of your speed.
CHALLENGES
Challenges are miniature tests of your skill. They can be accomplished at any time while roaming the world, and consist of such tests as:
most number of successful melee strikes without getting hit, kill 30 Infected targets with a Grenade Launcher in 30 seconds, Longest
Glide, and so on.
CHALLENGE RECORDS
On top of the basic Radnet Events, there are also a series of constantly tracked Challenges. These are simply records, everything from
how much Mass you consumed in 30 seconds, to how much military damage you did, in millions of dollars!
SPECIAL CHALLENGES
THE REWARDS
Completing Radnet mission sets unlocks new developer videos, and eventually, new skins for Heller! Each completed mission set
awards a Mutation and a video, while completing all of the mission sets earns you a new skin.
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SET 1 irre
UNTOUCHABLE KILLER
Most number of kills without taking a melee hit
GRENADE ARTIST
Most grenade launcher КТ in 30 seconds
SET 1 EVENTS
COLLATERAL DAMAGE —* BLAST RADIUS
GOLD/SILVER/BRONZE —e 110/70/32 KILLS
You start at the top of a building in the Yellow Zone. Below are two
groups of Blackwatch troops arranged in rings.
Drop down from above and use Hammerfist power attacks to kill
as many troops as possible in as few drops as possible.
To get the high score in this event, aim for dead center in the
middle of the Blackwatch troops and then hold the Attack button
to power bomb with ground spikes.
To reach the center reliably, drop low to the ground before you
glide, then glide in slowly over the center of the ring—the higher in
the air you are before you start your Hammerfist drop, the greater
the chances of missing your target.
You have three drops in each round to kill all of the Blackwatch
soldiers. An unused drop gives you a 10 point bonus. Hold Attack
to perform the circular Eruption attack, or Secondary Attack for a
frontal Shockwave attack when dropping.
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109 KILLS
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RECOVERY — CITY SALVAGE Y
GOLD/SILVER/BRONZE —e 1:36/1:41/1:47
The first and most basic Recovery event, this mirrors the Cargo
Salvage races you performed during the Blacknet missions.
The difference here being, of course, the ability to humiliate
your friends...
There are 18 containers spread throughout the Yellow Zone; race
to collect them all as quickly as possible.
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COLLATERAL DAMAGE —* CROSSHAIR
GOLD/SILVER/BRONZE — 58/50/35 KILLS
Unlike the first collateral event, this one has the soldiers lined up
in X patterns. Aiming for the center works fine at first, but once
they line up in multiple “stacked” X's, you need to aim for the outer
edges of the center. Doing so lets you maximize kills by taking out
both the outer X and part of the center.
After the basic X's, they start to spread out, making full clears very
precision dependent. If you're even a hair off center, you won't
score a squad wipe.
RECOVERY —• ROOFTOP RECON Y
GOLD/SILVER/BRONZE —• 1:19/1:25/1:32
Gather Mutagen from 19 containers scattered across the rooftops
of the Green Zone.
There are a lot of significant drops here. Learning to use the
drop-kick to speed up your descent is very helpful for shaving
seconds off your time.
Also remember that any time you use an air glide when fully
upgraded, you drift a bit longer, which can hurt your time if you're
trying to fall.
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— — —-—-—
SET 2 —
HAMMERFIST DIVER
Most kills with the Ground Spike attack
SHOTPUTTER
Longest thrown object
SET 2 EVENTS
INCINERATION —e GAUNTLET
GOLD/SILVER/BRONZE —e 1:16/1:26/2:00
The inaugural barrel tossing games begin down at the pier in the
Yellow Zone.
There are five barrels located in a rough pentagon pattern straight
out from where you start, with the incinerator directly behind you.
There are also annoyingly placed Blackwatch soldiers with rocket
launchers.
Sprint forward, get some air, then immediately lock on to a barrel
and do a dive grab to pick it up. Spin around, leap up high, and
lock on to toss it into the incinerator.
This basic pattern is what you want to follow on every incinerator
mission...preferably while not taking rockets in the face.
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RAMPAGE
—e QUTBREAK „©
GOLD/SILVER/BRONZE —e 30K/24K/15K
Lay the smack down on a horde of Infected beneath the overpass
in the Yellow Zone.
You begin facing off against a Juggernaut and two Brawlers, along
with a mass of basic Infected around you.
You can tie up all three with Tendrils, then tear off pieces to heavily
damage them, ending with a finish of Hammerfist or Blade, for the
Juggernaut and Brawlers respectively.
More enemies constantly pour in as you defeat them, so stay busy
beating up basic Infected when no larger target is present.
INCINERATION - CROSSFIRE Y
GOLD/SILVER/BRONZE —e 1:24/1:34/1:56
There are four barrels up on rooftops nearby: two to the right, two
to the left. Conveniently, there are two incinerators placed back to
back facing each of the barrels.
Again, the tricky part here is avoiding incoming rockets while you
go for the barrels. Remember that as soon as you toss a barrel
towards the incinerator, you need to be changing your direction
and air dashing immediately, so as to not waste time.
RAMPAGE —* THE FINAL SHOOTOUT
GOLD/SILVER/BRONZE —• 45K/35K/28K
Face down military and Blackwatch troops in the Yellow Zone stadium.
This time you're up against basic soldiers, Orion supersoldiers, and helicopters. You can use the cars nearby to fling at the helicopters,
or use your Whipfist.
Note that you can weaponize the helicopters, but the points for using weapons aren't necessarily better than using your melee powers
efficiently. Experiment with using them to blast specific targets and see how it affects your score compared to simply slicing and dicing
targets as quickly as possible.
Chowing down on a supersoldier gives you good Mass for unleashing special attacks here, just as eating Brawlers or Juggernauts
does, so be sure to take advantage of it.
SET à FULLY LOADED
SET 8 CHALLENGES
GRAVITY DEFIER
Longest Glide
STRATEGIC DEVASTATOR
Most Devastator kills
SET 3 EVENTS
COLLATERAL DAMAGE —* GRAND SLAM
GOLD/SILVER/BRONZE —e 104/85/45 KILLS
This event starts easy, but very quickly grows more challenging.
You have a clean avenue of approach to the stadium from the
outer rim, so glide in and go for smooth clean landings.
You start with four dives, and multiple rings of soldiers with barrels
within them. As with the previous Collateral event, aim for the outer
edge of the center of the formation, so that you can detonate a
barrel and pick off center soldiers at the same time to clear the
rounds more efficiently.
The second round forces you to learn perfect Shockwave aim.
Lines of soldiers lead out to barrels with more clustered soldiers,
so the only way to get all of the kills is to land a Shockwave right
at the start of the line that tags the barrel. This may take a few
attempts to get the aiming down just right.
Remember that your initial impact is lethal to nearby soldiers. This
quickly becomes important when later rounds put you up against
lines of soldiers that are more spread out. You have almost zero
margin for
error when
you land to
take out every
target.
RAMPAGE: SURVIVAL OF THE FITTEST
GOLD/SILVER/BRONZE: 80K/50K/30K
Face down Blackwatch and two Evolved at the same time on the
street in the Green Zone.
You can tear up the Evolved and nearby Blackwatch by using
the Tornado attack on the Blade, but don't bother with Tendrils or
Hammerfist here; the Evolved are too nimble.
Dodge or block incoming attacks to avoid or stagger the Evolved,
and counter-attack if you trigger a special attack prompt.
From this Rampage on, you should really be fully upgraded in
terms of combat abilities to have a good chance of outscoring
your buddies.
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КЕНИНЕН 002 ШШШ
INCINERATION — PIT Y j 8
GOLD/SILVER/BRONZE —e 1:05/1:25/1:55 | 0:29.82
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This is a tricky mission. There are five barrels spread out in an arc
in front of you, but they are widely spaced, and all are on rooftops.
The lone incinerator is right by your starting position on the ground
level. The problem here is that eating a rocket in the wrong place
can send you tumbling down to ground level, wasting a ton of time.
Try to keep yourself over the rooftops, so if you do eat a hit, you
don't fall far. Naturally, avoiding all hits is mandatory if you want to
5/19 CONTAINERS)
perfect your score!
RECOVERY —» FREEFALL Y
GOLD/SILVER/BRONZE — 1:23/1:30/1:35
Your goal in this race is the 19 containers filled with Mutagen in
the Red Zone.
This race really tests your ability to perform accurate, speedy
drops from heights. There are huge vertical shifts between the
containers here, so you have to drop quickly or you waste too
much time in the air.
When handling the few shorter jumps that do exist in this race,
remember to moderate your Jump button push so that you only
gain a moderate amount of height.
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SE E T 4 CHA 1 LENGES INCINERATION —e PILLAR Y
BIO-BOMBER GOLD/SILVER/BRONZE — 0:53/1:05/1:45
| ; There are four barrels this time, all on rooftops, as are the two
Most kills with a single Bio-Bomb
incinerators.
ROCKET SHARPSHOOTER
Kill 35 targets with a Rocket Pod in 30 seconds while piloting
an air transport
SET 4 EVENTS
Two of the barrels are in front of the incinerators, two behind. To
get a good time, grab and toss the two paired barrels before
moving to the second pair.
CHOPPER —e CORKSCREW Q
GOLD/SILVER/BRONZE 1:19/1:25/1:45 [^ гони
This is your inaugural Chopper event! Use this chance to get a = Y
feel for the race gates that you have to pass through. You don't AN —
need to enter them fully to make them count, and clipping some of 2 iy
the trickier gates can shave a precious few seconds off your time.
There are 24 gates scattered throughout the Red Zone, and a
good number of them demand that you fly in very close proximity
to buildings
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CHOPPER —e DISASTER ZONE +
GOLD/SILVER/BRONZE —e 1:22/1:25/1:40
27 gates take you through the highs and the lows of the Red Zone. zn чы
1:21.02
The constant altitude changes here can trip you up if you clip the
edge of rooftops.
Remember that your helicopter is tilted at an angle, so you need to
have slightly more clearance than you might think to avoid not just
the roof itself, but all the bits sticking up from it as well.
- 5/27 GATES
RECOVERY —• RUINS Y
GOLD/SILVER/BRONZE — 1:32/1:38/1:55
This event includes 27 containers in the Red Zone. This one
is a doozy, as it sends you sprinting along the edges of tilted
skyscrapers and even up a lump of Infected biomass. Gross.
There are several rooftops with multiple containers, so make sure
you handle your sprinting carefully to manage the turns, sprinting
past a container (or worse, running off the edge) loses you a lot
of time.
Otherwise, just watch your transition time from rooftop to rooftop to
shave seconds, using dives to cut time off the long descents.
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SET 5 CHALLENGES The only way to reach them is to glide around the building from the
left or the right. You need to use both approaches, but no matter
INFECTION SPREADER 9 рр
which route you take, you have to make sharp turns, and that
makes lining up your landing much more difficult.
Infect at least 50 humans with toxic barrels in 30 seconds
STRIKE TEAM KILLER
: | There's a mix of circular targets and straight line Shockwave rows
Fastest Strike Team destruction
that you have to hit perfectly to detonate explosive barrels here.
S E T 5 E V E N T S Consequently, your lineup is extremely important, so try to come
COLLATERAL DAMAGE KAMIKAZE in low and slow, then do the final adjustments to your aim as you
GOLD/SILVER/BRONZE —e 85/70/55 KILLS KO AS UNE gU
Unsurprisingly, the gloves come off on the final Collateral Damage
mission. CHOPPER — FLYOVER Y
GOLD/SILVER/BRONZE —e 1:17/1:21/1:30
The layout for this level is positively evil, as you start on a
rooftop nearby, but your target soldiers are on the other side of a
Skyscraper.
This chopper level tests your nerve as you pass under the freeway
and fly around cranes by the pier in the Yellow Zone through 24
gates.
The early part of this mission is actually easier than the Red
Zone flying, but the middle has you swooping through cramped
areas between buildings and underneath the freeway. Use gentle
altitude
adjustments;
anything
more is
guaranteed
to send you
crashing into
something.
IHRE: 10 420
RAMPAGE
GOLD/SILVER/BRONZE
+ BATTLE ROYALE
85K/50K/38K Y
у
FEROZ25
Here you encounter a full blown riot in the Red Zone, with Blackwatch, Infected, and regular military going at it. Tanks, check.
Supersoldiers, check. Juggernauts, check. Brawlers, soldiers, Infected? Check!
You can rack up points any number of ways here, focusing on or avoiding either the Blackwatch or Infected creatures as you see fit.
Be sure to mix up your Power selection here, using the right weapon for whatever group of enemies you're tackling can pile on
thousands of points to your score.
CHOPPER — GORGE ©
GOLD/SILVER/BRONZE — 1:17/1:21/1:30
Facing 23 Gates in the Yellow Zone might seem easier than the
other events, but it's not. This event sends you through the tightest
spaces Radical could find, under the freeway and between
extremely narrow spaces barely wide enough to fit the chopper.
The nastiest spots tend to be turns that are nearly blind, as it's
very hard to see exactly which way you need to be facing to avoid
a nose or tail collision.
Take a few practice runs where you slow down and examine the
terrain between gates to plot a course. You don't have time to scan
the terrain or guess which way to turn on a full speed run.
PLATINUM MEDALS
Upon completion of the game, a new, harder tier of Platinum
Medals are unlocked for all Radnet challenges
Of course, if you are especially awesome, you may have already
surpassed these scores, but there are always your friends' scores
ta Take nawn
LU lake ООМП..
= ES
c
cn
19/23 GATES ЦИ
Blast Radius 140 KILLS
KILLS
Rooftop Recon
Kamikaze — — |160HKILLS |
Gorge [114 |
Outbreak
ف | ل
c
c
жъ
The Final Shootout | 70K
124 KILLS
Survival of the Fittest| 110K — |
Pit — à à à [058 O
Freefall 1:16 |
ACHIEVEMENTS AND TROPHIE
/
/
|
|
|
„„ ш
Es ri
\
ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR | ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR
s
ў
зрее А АД
Platinum
Trophy
Its an Epidemic
I Want Some
More
Religious
Experience
This is a Knife
Project Closed
The Mad
Scientist
Something to
Live For
What a Bitch
Murder Your
Maker?
Follow Your
Nose
Unlock all Trophies in
PROTOTYPE 2.
Complete MEET YOUR
MAKER.
Complete
RESURRECTION.
Meet Father Guerra.
Acquire a Prototype
Power.
Complete a //BLACKNET
operation.
Complete NATURAL
SELECTION.
Complete FALL FROM
GRACE.
Complete LABOR OF
LOVE.
Complete the game.
Find all BlackBoxes.
N/A
Platinum
Bronze
Bronze
Bronze
Bronze
Bronze
Silver
Silver
Silver
Silver
Up to No Good
Strike, You're
Out.
Compulsive
Eater
Do the
Evolution
Just a Flesh
Wound
All Together
Now
Back Atcha!
Two for the
Price of One
Lair to Rest
ер ри с. 7
Hijack Ве
Nimble
0
Е) E
Road Rage
Defeat all Field Ops
teams.
Destroy a Strike Team in
15 seconds or less.
5 consumes in 10
seconds or less.
Acquire 5 Mutations.
Dismember a Brawler.
10 or more kills with a
single Black Hole attack.
Deflect 5 missiles at
enemies using Shield
Block.
Simultaneously kill 2
Brawlers using a single
Devastator.
Destroy a single Lair.
Stealth hijack 5 tanks
or APCs.
Destroy 10 Blackwatch
tanks, APCs or
helicopters using a single
hijacked
tank or APC.
30
Silver
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Silver
м.
аё
"d
ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR
al Spend at least 25
ilver i
So Above It All consecutive seconds
in the air
(helicopters don't count).
ACHIEVEMENT/TROPHY | CONDITIONS GAMERSCORE | TROPHY COLOR
Lew 9
Consume 10 //BLACKNET
the Watchers? targets. 20 Silver
Acquire a Mutation in
Hard to Please each of the 5 categories.
Silver
Vitamin B-rains Acquire 10 upgrades
The Floor is
Lava
Cannonball!
You're the
Bomb
Sic 'em!
Over-Equipped
The Best
Offense
Arcade Action
| Caught a Big
One!
Anger
Management
Travel a half mile using
only Wall Run, Glide,
Jump and Air Dash.
20 or more kills with a
single Hammerfist dive
attack.
10 or more kills using a
single Bio-Bomb.
Destroy 5 helicopters
using Pack Leader.
Weaponize 10 vehicles.
Counter enemy attacks
20 times using Shield.
Karate kick a helicopter.
Mount a helicopter using
Whipfist.
Destroy 5 vehicles
using a Finisher.
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Bronze
Silver
Eating Your
Way to the Top
Finally Full
Icarus
Spindler's
Search
//BLACKNET
Hacker
One by One
Wanted Man
All Growed Up
Master
Prototype
through Consumes.
Acquire 30 upgrades
through Consumes.
Acquire all 46 upgrades
through Consumes.
Reach the highest point
in the world.
Destroy all Lairs.
Complete all //BLACKNET
dossiers.
Stealth Consume 50
Blackwatch troopers.
Trigger 50 alerts.
Fully upgrade Heller.
Complete the game on
HARD difficulty.
Silver
Silver
Bronze
Silver
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OFFICIAL STRATEGY GUIDE
Phillip Marcus
з
Game © 2012 Activision Publishing, Inc. Activision and Prototype are registered trademarks
of Activision Publishing, Inc. All rights reserved. All other trademarks and trade names are the
properties of their respective owners.
O 2012 DK/BradyGAMES, a division of Penguin Group (USA) Inc. BradyGAMESO is a registered
trademark of Penguin Group (USA) Inc. All rights reserved, including the right of reproduction in
whole or in part in any form.
DK/BradyGames, a division of Penguin Group (USA) Inc.
800 East 96th Street, 3rd Floor
Indianapolis, IN 46240
The ratings icon is a registered trademark of the Entertainment Software Association. All other
trademarks and trade names are properties of their respective owners.
Please be advised that the ESRB ratings icons, “EC”, “E”, “E10+”, "T", “М”, “AO”, and “RP”
are trademarks owned by the Entertainment Software Association, and may only be used with
at esrblicenseinfo@theesa.com.
—— —
“ISBN: 978-0-7440-1401-3
— Ш [; ‘inting Code: The rightmost double-digit number is the year of the book’s printing; the rightmost
e и single-digit number is the number of the book's printing. For example, 11-1 shows that the first
printing of the book occurred in 2011.
0 14 13 12 n
E Printed in the USA.
BRADYGAMES STAFF CREDITS
PUBLISHER DEVELOPMENT EDITOR
Mike Degler Jennifer Sims
EDITOR-IN-CHIEF BOOK DESIGNER
H. Leigh Davis Tim Amrhein
LICENSING MANAGER PRODUCTION DESIGNERS
Christian Sumner Areva
Julie Clark
DIGITAL PUBLISHING MANAGER
Tim Cox BradyGames would like to thank Carlos
OPERATIONS MANAGER Rodriguez from Activision, Jonathan Lim,
жоу киши team for their awesome support.
their permission and authority. For information regarding whether a product has been rated by the
ESRB, please visit www.esrb.org. For permission to use the ratings icons, please contact the ESA
Chris Ansell, and everyone else on the Radical
\
7€) s WELCOME
520 TO NEW YORK ZERO
WA
` ы Husband, father; soldier. Syt. James Heller was once all these things. Now,
infected with the Blacklight Virus, Heller is becoming something...more.
> 3s
4»^ |
Equipped with an ever-growing arsenal of shape-shifting powers,
you must make your way across the nightmarish landscape of NYZ
to reach your ultimate goal
Are you ready to destroy your maker?
m : |
К 1: MEET Your WAKER _ !
‘WALKTHROUGH è —
>>> We lead you step-by-step through the entire game from start
to finish—complete every mission!
E 3 //ЕЗ1.АСКМЕ" ' MISS | INO |
are — — 8 >>> Таке on optional //Blacknet missions to perfect your powers
ее си | and earn additional awards!
>>> Learn everything you need to know about your powers,
upgrades, and abilities. Control your own evolution!
| „ — THAT'S NOT ALL!
Ai Е "e Radnet DLC Missions
d
=>
г
* Achievements and Trophies
VA Ahi
a’
ge?
РТТ
n
B ACTIVISION. Oer
BRADYGAMES a ENTERTAINMENT
ма BASED ON A GAME sr
www.bradygames.com www.activision.com www.radical.ca RATED BY THE
25 USA / — e / £12.99 Net UK ESRB
. prototypegume. com
I In | | | | | | |
Game © 2012 Activision Publishing, Inc. Activision and Prototype are registered trademarks of Activision Publishing, Inc. TT | | |
All rights reserved. All other trademarks and trade names are the properties of their respective owners.
7 5207301401
8